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  • Two Questions

    in C3C

    1. what is a wonder victory? i can find no mention in the 'pedia

    2. 'irrigate to' worker action seems to have been removed is this so? if not what is the shortcut?

    thanks guys

  • #2
    1. something in the Mesopotamia conquest. It's when you win by building a certain number of wonders.

    2. I never knew this existed in the first place

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    • #3
      ctrl-i is irrigate to nearest city. it has a button in the advanced action buttons if you have them turned on.

      come to think of it, there are a few that i don't really know what they mean...what's build trade?
      While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

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      • #4
        Originally posted by vee4473
        ctrl-i is irrigate to nearest city. it has a button in the advanced action buttons if you have them turned on.

        come to think of it, there are a few that i don't really know what they mean...what's build trade?
        Connect all citys by road to allow trading
        GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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        • #5
          Originally posted by Rasputin


          Connect all citys by road to allow trading
          thanks
          While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

          Comment


          • #6
            Are there many players who use the advanced worker buttons? Most of them seem pointless to me, as I'd rather coordinate worker jobs myself. I don't like automating them. However, there may be advantages I'm overlooking. Any thoughts?
            "We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'

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            • #7
              the "irrigate to nearest city" command can be useful... the worker AI usually chooses a sensible path and you don't have to manually tell the worker to irrigate. the same could be said of the "build road to city" command, I suppose, but I never use it -- I prefer to lay roads myself.
              I watched you fall. I think I pushed.

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              • #8
                the only ones i like are the auto pollution and auto rail to. it's nice to order a stack of workers to either automatically clean up all pollution or when you first get the ability to rail, send the stack off to lay lines to connect your cities.

                i haven't really experimented with the others yet.
                While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

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                • #9
                  Originally posted by Rob_S
                  Are there many players who use the advanced worker buttons? Most of them seem pointless to me, as I'd rather coordinate worker jobs myself. I don't like automating them. However, there may be advantages I'm overlooking. Any thoughts?
                  I don't use them at all. Manually control all workers at all time, too many bad experiences. AI sending workers to mine tiles outside of any city radius, sending them near hostile areas. Got a tile on the other side of the lake, whats that you say. That tile can only be reached by marching across a neighbors land, why worry?
                  Workers all sitting inside a metro with lots of other units and are bugger to get and move out? Yeah, I am not fond of the AI controlling workers.

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