The amount of work required to code the AI must be a tremendous job.
There is a large post called "Beyond Sid" at CivFanatics, it's a thread about a game being played at a stupidly difficult setting; played by Bamspeedy (sp?). He is absolutely flooring the other Civs. At the time of typing this, he has one Civ left to destroy: the Celts.
I noticed that even at this difficult setting, the AI has really not 'understood' the impact of Bam (Bamspeedy) taking over Civ by Civ; not taking into account of the threat and power that he possesses.
Quite frankly, the AI just sat there and and let themselves die; and I felt it was just pathetic.
Now, of course, more brains are better than one, especially experienced ones. I think if we can pull together a whole bunch of ways to help Firaxis improve the AI; for example, ways for the AI to learn the players style of playing, being more unpredictable, being able to wage massive wars successfully; Firaxis might take a look and might consider a future patch for finalising the AI, and hopefully finalising Civilization III.
So if we can just start posting our thoughts on how to Improve Civ3's AI (Even if some of the features have to be tweaked/changed/added/removed).
I'm not very good at understanding the AI (Haven't played many games lately). But I do think the AI should be more aware of how dangerous other civs are to them, and what they need to do to counter-act that danger.
I also think that the AI should have the ability to carry out a massive-scaled war - by preparing a certain amount of required units inside the cities. Then once ready, load the units onto ships and send em over - and continue to send in reinforcements. And before this, I think that the AI should try to gather as much information as needed from the enemy, such as strength of cities, importance of cities, best places to attack first, etc.
Of course, I can't go into great depth and reason for my suggestions, and I think that is what is really needed to help the programmers tweak the AI.
There is a large post called "Beyond Sid" at CivFanatics, it's a thread about a game being played at a stupidly difficult setting; played by Bamspeedy (sp?). He is absolutely flooring the other Civs. At the time of typing this, he has one Civ left to destroy: the Celts.
I noticed that even at this difficult setting, the AI has really not 'understood' the impact of Bam (Bamspeedy) taking over Civ by Civ; not taking into account of the threat and power that he possesses.
Quite frankly, the AI just sat there and and let themselves die; and I felt it was just pathetic.
Now, of course, more brains are better than one, especially experienced ones. I think if we can pull together a whole bunch of ways to help Firaxis improve the AI; for example, ways for the AI to learn the players style of playing, being more unpredictable, being able to wage massive wars successfully; Firaxis might take a look and might consider a future patch for finalising the AI, and hopefully finalising Civilization III.
So if we can just start posting our thoughts on how to Improve Civ3's AI (Even if some of the features have to be tweaked/changed/added/removed).
I'm not very good at understanding the AI (Haven't played many games lately). But I do think the AI should be more aware of how dangerous other civs are to them, and what they need to do to counter-act that danger.
I also think that the AI should have the ability to carry out a massive-scaled war - by preparing a certain amount of required units inside the cities. Then once ready, load the units onto ships and send em over - and continue to send in reinforcements. And before this, I think that the AI should try to gather as much information as needed from the enemy, such as strength of cities, importance of cities, best places to attack first, etc.
Of course, I can't go into great depth and reason for my suggestions, and I think that is what is really needed to help the programmers tweak the AI.


But Sn00py, I think your assessment of how we'd like to see an AI respond is dead-on. If 8 of us could sit down and truly play an epic set-up in MP uninterrupted, we'd see more action taken by a number of human controlled civs against a human player who was slowly, or quickly, ammassing power through systematic wars aimed at enlarging his or her industrial capacity. It would be a real thrill to have an AI representative hail me to deliver a warning that any further imperial operations will result in "a war to end all wars." Then, a decision would have to be made, one that may end up where the human player must carry on w/ out any trading partners.
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