I thought I saw something about this awhile ago but can't find it or haven't remembered it correctly. Is there a way to choose who defends when you're attacked or does it always default the the one elite that you're trying to save up for an offensive? Nothing bugs me much more than having a reg pike and an elite knight together and knight ends up defending when it's supposed to be an offensive thing. Pike should defend, regardless of it's reg status, since that's what it's for. It's certainly not there to attack anything... so my pike ends up unharmed but knight doesn't have enough health left to attack... go figure.
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Choosing who defends?
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Whoever has the best defense ability after terrain, hit points and fortification status are considered, will defend.
So yes, if you come up with your tank army and you don't want it to defend, have an infantry army of sufficient strength in the same square (fortified, perhaps).
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Originally posted by Jaybe
Whoever has the best defense ability after terrain, hit points and fortification status are considered, will defend.
So yes, if you come up with your tank army and you don't want it to defend, have an infantry army of sufficient strength in the same square (fortified, perhaps)."Bite my shiny metal ass" - Bender B. Rodriguez
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Whenever you have 2 units with the same defensive capability being attacked usually the unit that is classified as 'defensive' will be the defender. In fact, I don't ever recall seeing where the 'defensive' unit doesn't take predication.However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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Originally posted by TechWins
Whenever you have 2 units with the same defensive capability being attacked usually the unit that is classified as 'defensive' will be the defender."It takes you years to learn how to play like yourself." Miles Davis
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Thank you TechWins, for the reminder. All other things being equal, the defense-type unit will defend.
A carrier or transport, especially IF they are carrying something, will also not defend. If not loaded, I have seen a carrier showing above a destroyer, but the destroyer switches to the top if a plane is put into the carrier.
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The only time I find this being a problem is when i have a cavalry army, and it defends instead of rifle men.
btw, you can find who defends by multiplying the modified defence (units defence with fortification bonus's, ect) by the remaining hit points of a unit. the unit with the hightest score defends...
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When there is a tie in defensive value, I have always believed that the cheapest unit defends. An empty transport are cheaper than a destroyer and will defend first but a loaded transport is more expensive and will defend last.Don't eat the yellow snow.
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Nope... you're all incorrect... I've figured it out. Whichever unit I need most to attack the final defender in an AI town is the one that defends first. Yep... can have rifleman sitting there but if I need my calv intact to attack the remaining defender, that's what ends up defending. So then I'm left with a 1 HP calv and a full strength rifleman - yee-haw!
(I gotta get to playing Conquests... I'm a bit miffed at this silly game...)If pigs could fly we'd all have to wear helmets.
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Please don't be envious of my little girlie brain.
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