It is well known that AI units love to violate the territorial integrity of the human player. Ground units, and especially ships love to pass through our turf with no regard for the colors on the map.
To deal with these infractions I propose that when one or more units of Civ A end their turn inside the territory of Civ B, Civ B should be permitted (without declaring war) to attack one Civ A unit in its territory per turn. This one unit can be attacked multiple times (in case the first attack fails).
In terms of realism this idea holds up given that limited border incidents usually don't start wars. In terms of gameplay this idea holds up given that it will be fun to blow away AI units while at peace.
Discuss.
To deal with these infractions I propose that when one or more units of Civ A end their turn inside the territory of Civ B, Civ B should be permitted (without declaring war) to attack one Civ A unit in its territory per turn. This one unit can be attacked multiple times (in case the first attack fails).
In terms of realism this idea holds up given that limited border incidents usually don't start wars. In terms of gameplay this idea holds up given that it will be fun to blow away AI units while at peace.
Discuss.

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