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  • Trading for resources problem

    I was recently playing a game where I discovered Steam Power earlier than my opponents, and unfortunately neither had coal in my territory nor any that I could easily access. A trading partner had two Coal deep in his territory. However, he did not offer Coal for trade (presumably because he hadn't 'discovered' it yet.)

    So I gifted him with Steam Power. Still not offering Coal. Went out of the dialogue screen, re-entered it and still no Coal. And by next turn - no Coal, but he and one of my enemies (with no Coal in her territory) were both building railroads!

    So my question - what am I doing wrong? At what point does the resource become 'available' to trade?

  • #2
    For one, ai will NEVER trade a recource if they only have one of it. Also, if they have more than one of a recource they will traded it off to another AI quickly. Also, you might not have seen the coal the other AI had, it is often under cities. press CTRL SHIFT M for a better look.

    Should you choose to reload i would advise preventing the AI from getting steam for as long as possible, and use cavalry to take coal from an enemy that does not yet have nationalism,

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    • #3
      Seizing the coal wasn't really an option - I'm not militarily strong.

      I did see two Coal (there may have been more) so there should have been *at least* one available for trade.

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      • #4
        Reload, go for the coal, don't make any prisoners. That's the catch.

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        • #5
          There's bound to be more... somewhere.
          -Sir T

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          • #6
            Trading for RESOURCES???? The AI will actually do that?? I tried once, for coal too I believe. AI would've taken the 3 techs I had, 32 gpt and 1200 g for coal...

            And, no doubt, would've declared war at the end of 2 turns too.

            Needless to say I just rounded up some troops and helped myself to some coal. They should learn to play nicer. But I've never gotten a reasonable deal from the AI for any resource I've wanted. But, then again, I could have 14 extra horses and wouldn't trade them either...
            If pigs could fly we'd all have to wear helmets.
            ******************************
            Please don't be envious of my little girlie brain.

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            • #7
              geniemalin, the AI can't trade you a resource it can't see. And since it is impossible to make deals like 'I give you steam now and you give me coal later' with the AI you're screwed. Unless you can take the resource by force(in wich case, the AI is screwed )

              I find that the prices the AI will demand for techs/lux/resources are often so high that war will be much cheaper.
              Don't eat the yellow snow.

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              • #8
                There could be a few things here - as soon as you gave the civ Steam Engine they see the Coal and can use/trade it. If it appeared in their side of the negotiations screen under Resources, then they could trade it. If it appeared ghosted out, then they have it, but you do not have a trade route to them, which is set up with roads or sea routes through harbours.

                If it did not appear in their negotiations screen then they do not have enough coal connecterd via roads to their cities to trade, and, as has been said already, an AI will never trade away its only source of a resource/luxury.

                This sounds to me like your ally did not have the Coals hooked up, but when you gave him/her Steam Engine he/she bought Coal off of someone else and started on RRs next turn. As to the enemy building RRs, either it was independent of all this or your ally traded them Steam Engine.
                Consul.

                Back to the ROOTS of addiction. My first missed poll!

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                • #9
                  I agree with MWIA - it probably wasn't hooked up. If it was, congratulations; you've found a bug.

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                  • #10
                    Absolutely positively definitely hooked up.

                    And another nice little bug - in a game as the Vikings England didn't have Astronomy (I negotiated with them that turn.) However, at the end of the turn they built Copernicus' Observatory! As far as I know, you can't change your builds *after* discovering a tech.... at least I can't; apparently the AI can.

                    No, I didn't save the turn (for which I'm duly kicking myself.)

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                    • #11
                      What do you mean you can't change your build after a discovery? I do that all the time. what am I missing? You can't switch to a wonder if you have corrupted shields in that build. That is if you did a chop or a disband or anything to add shields to that build.

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                      • #12
                        Originally posted by geniemalin
                        As far as I know, you can't change your builds *after* discovering a tech.... at least I can't; apparently the AI can.
                        Yes you can. Click the "Details" button from the new tech pop-up to bring up the tech tree, then you can click on your domestic advisor screen and change the builds for your cities.

                        By the way, I discovered Steam Power in my second C3C game way before anyone else, and guess what? Sumeria is willing to trade coal to me without having the Steam Power tech.
                        "Stuie has the right idea" - Japher
                        "I trust Stuie and all involved." - SlowwHand
                        "Stuie is right...." - Guynemer

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                        • #13
                          Well, that's...interesting....

                          Anyone got a clue when c3c lands in scandinavia?
                          Don't eat the yellow snow.

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                          • #14
                            But if England didn't have the tech at the beginning of its turn, how did it change its build to something requiring that tech *during* its turn?

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                            • #15
                              The same way you can change your build after receiving a tech from another civ. As long as you have the tech before your turn ends, you can build units/ buildings/ wonders requiring that tech.
                              They don't get no stranger.
                              Do not taunt Happy Fun Ball.
                              "We will not tire, we will not falter, and we will not fail." George W. Bush

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