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  • question on War Elephants

    I have always disliked the combat numbers on war elephants. The 'no need for a resouce' advantage never quite cut it for me.

    Whats your take on these changes:

    1. The no resource requirement remains.

    2. Cost factor increased from 70 to 80 shields (to reflect the higher maintenance and training requirements).

    3. Hit point bonus of +1 (to reflect the sheer strength and ability to absorb punishment).


    Your input would be appreciated!

    Sincerely. Ision
    Civilization is the progress toward a society of privacy. The savage's whole existence is public, ruled by the laws of his tribe. Civilization is the process of setting man free from men.

  • #2
    If you believe that this would overpower the unit. Would a cost factor increase from 70 to 90 shields, offset this?
    Civilization is the progress toward a society of privacy. The savage's whole existence is public, ruled by the laws of his tribe. Civilization is the process of setting man free from men.

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    • #3
      War Elephants also do not retreat when defending IIRC.

      The resource thing is a factor that depends heavily on the map, both it's specific lands as its size, climate and land mass. If Iron is very rare, the War Elephant is a blessing.

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      • #4
        70 shields for a knight level unit is already more than enough.

        The AU mod, along with some other mods, improves the War Elephant by making it ignore the movement cost of forest and jungle (similar to the Keshik with mountains). That makes more sense, I think.

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        • #5
          Originally posted by Sir Ralph
          The AU mod, along with some other mods, improves the War Elephant by making it ignore the movement cost of forest and jungle (similar to the Keshik with mountains). That makes more sense, I think.
          Yes, but what is the reasoning behind this? That the elephants destroy all trees that are on its way?

          Please, don't tell me this is just a game.
          I watched you fall. I think I pushed.

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          • #6
            Originally posted by Sir Ralph
            70 shields for a knight level unit is already more than enough.

            The AU mod, along with some other mods, improves the War Elephant by making it ignore the movement cost of forest and jungle (similar to the Keshik with mountains). That makes more sense, I think.
            This can make the war elephant very potent IMHO, because Jungles are always a plague when it comes to conquer another Civ.

            Besides, the "no resource requirement" thing is good. This way, war elephants allow you to grab an empire in early medieval even if you were pruned during ancient times (and it allows you to rush the most powerful unit of the time even in remote, unconnected cities).
            "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
            "I never had the need to have a boner." -- Dissident
            "I have never cut off my penis when I was upset over a girl." -- Dis

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            • #7
              War Elephants seem underpowered to me. I recently played the Japanese and the Samurai are similar to War Elephants in that you don't need a resource to build them, horses, but you do need iron. Same cost as a Knight, I believe, +1 defense and they can retreat. Much better deal than the War Elephant.

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              • #8
                War Elephants are fine as is. They are one of my favorite units in the game. They are so cool, the coolness makes up for any imagined short coming. The way I use them is to build walls in all my cities, build veteran War Elephants and some catapults only, no other units. Then, get your self in a defensive war; only fighting on your land. The combination of interior lines, walls, catapults and elephant retreat will preserve and promote many war elephants. Then when you start getting GL, make a few armies of War Elephants, and along with your elites, you are ready to stomp some heads and take some land!

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                • #9
                  If anything, I'd probably be inclined to make them 5/2/2 instead of 4/3/2, and leave everything else alone.

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                  • #10
                    Originally posted by nuther
                    War Elephants are fine as is. They are one of my favorite units in the game. They are so cool, the coolness makes up for any imagined short coming. The way I use them is to build walls in all my cities, build veteran War Elephants and some catapults only, no other units. Then, get your self in a defensive war; only fighting on your land. The combination of interior lines, walls, catapults and elephant retreat will preserve and promote many war elephants. Then when you start getting GL, make a few armies of War Elephants, and along with your elites, you are ready to stomp some heads and take some land!
                    Meeting of medieval leaders:

                    Bismarck says: Phear zee mighty German Knights!
                    Tokugawa counters: They can take less hits than my Samurai, though. Also, they need horses while my Samurai don't.
                    Bismarck: Horses? How are they rare?
                    Mao: China Knight be call Lidel and be fastel than ozel's.
                    Abu Bakr: No way in hell! My Ansar Warriors are as fast as your Riders, and cheaper to train, albeit slightly weaker in defense.
                    Genghis Khan: When it comes to warfare in mountainous lands, nothing beats my Keshiks. They go over the highest mountains as fast as over flat land
                    Gandhi: Ummm... my War Elephants aren't stronger, faster, cheaper or go quicker over mountains... ummm... but in exchange they are so kool.

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                    • #11
                      Originally posted by Ision
                      If you believe that this would overpower the unit. Would a cost factor increase from 70 to 90 shields, offset this?
                      No. 90 is too much to pay. 70 is fine.

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                      • #12
                        Wait for Conquests....
                        "The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo

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                        • #13
                          Originally posted by Alex
                          Yes, but what is the reasoning behind this? That the elephants destroy all trees that are on its way?

                          Please, don't tell me this is just a game.
                          Actaully correct reson was great endurance and familiarity with those climates.

                          And I think it was just with Jungles, consdering that it was the way it was done in my MOD (and since it was a base for AU mod).

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                          • #14
                            Originally posted by Swissy
                            Wait for Conquests....
                            How? ...

                            But on a bright note, this thread has encouraged me to start a new game as the Indians. Never played them before and so far I really suck as them, but it might pick up. I did get the Great Library which was nice since I'm on a desert pennisula hemmed in by Korea and China who are cranky today...
                            If pigs could fly we'd all have to wear helmets.
                            ******************************
                            Please don't be envious of my little girlie brain.

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                            • #15
                              Originally posted by mimi


                              How? ...
                              Besides new units, Conquests tweaks some of the old ones. The War Elephant maybe one of them...

                              {Swissy quickly hits "Submit Reply" as the black helicopters with Atari logos appear above his home...}
                              "The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo

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