We are the classic builder/warmonger compromisers! At times we have very early wars, but only because the opportunity was perfect. Any 2 early game wonders (Pyramids, Great Library, Hanging Gardens preferred) make us feel we had a good Ancient age, but 1 will do. Otherwise we build and wait for the standard – ‘right after I go Republic/Monarchy comes my big quick war with heavy Unique Unit numbers’. Soon as that war ends comes the – ‘exploit at least half your GA grabbing wonders phase’. Players like us are somewhat of wonder hogs (but not totally), in any case we are obsessed with Sistine, JS Bach’s and Universal Suffrage. Why these 3 you say, - because our style is an attempt to have the best of both worlds (war and culture). We never want our short but frequent 3rd and 4th age wars to interfere with having half our cities building culture. Happiness rules supreme if one is to ‘have it all’. The thought of having to change out of Republic/Democracy to Commie is unthinkable.
There then follows the infrastructure build up lull of the middle of the 2nd age. Then follows the ‘late 2nd early 3rd age war’ of resource/luxuries colonization on that ‘other’ continent. Yes there’s always another continent. We don’t play Pang or Arch maps – no extremes for us with maps; it interferes with ‘balance’. By the time we make our all out lunge towards TOE, a quick view of the world map shows our Civs color dominating at least half our own continent and 3 or 4 heavily fortified ‘coastal colony cities’ on the other continent. We keep lots of allies at all times, we fight our foreign continents wars with lots of allies. On our home continent we fight one on one. We time our wars meticulously – 20 turns of war, 20 turns of peace (building) – back to 20 turns of war – wash, rinse repeat. Once we have Hoovers, we race towards the modern navy techs. Our late game wars our filled with Battleships, Carriers, Bombers and Fighters. We strike from a distance; we annihilate cities with a reign of bombers or coastal guns. The goals are no longer conquest – its balance of power. Us way on top, all others equally well below us. God help the 2 civs directly below us on the Histograph!
The game is won in the early modern age and diplo, space, and culture wins are the order of the day. We use to take one more turn after winning, just to launch the nukes and watch…we stopped that after 3 or 4 times.
We tinker with the editor, adjust for our idea of play balance. We play Monarch only. We tried and won at Emperor a couple of times, but we hated the change the level demanded in our play style. So we settled 1 level back. We don’t like world domination or conquest victories, and yet we could easily pull them off by the mid Industrial age. We tend to play the same 2 Civs all the time. We tend to play large maps with 11 opponents. Our opponents are pretty constant as well, because they are our idea of who the strongest AI’s are. At times we love to set the AI’s in world wars with each other, and play resource broker. Other times we use the dog pile method. Every now and then we play peaceful builder or full warmonger the rest of the game right after our first war. Not because we want a change of pace, but because something has gone wrong in our plans and we feel that it is necessitated. We enjoy these games, but always go back to our normal style the next game.
We are the balance fanatics – the builder/warriors – the patient Civers –
There then follows the infrastructure build up lull of the middle of the 2nd age. Then follows the ‘late 2nd early 3rd age war’ of resource/luxuries colonization on that ‘other’ continent. Yes there’s always another continent. We don’t play Pang or Arch maps – no extremes for us with maps; it interferes with ‘balance’. By the time we make our all out lunge towards TOE, a quick view of the world map shows our Civs color dominating at least half our own continent and 3 or 4 heavily fortified ‘coastal colony cities’ on the other continent. We keep lots of allies at all times, we fight our foreign continents wars with lots of allies. On our home continent we fight one on one. We time our wars meticulously – 20 turns of war, 20 turns of peace (building) – back to 20 turns of war – wash, rinse repeat. Once we have Hoovers, we race towards the modern navy techs. Our late game wars our filled with Battleships, Carriers, Bombers and Fighters. We strike from a distance; we annihilate cities with a reign of bombers or coastal guns. The goals are no longer conquest – its balance of power. Us way on top, all others equally well below us. God help the 2 civs directly below us on the Histograph!
The game is won in the early modern age and diplo, space, and culture wins are the order of the day. We use to take one more turn after winning, just to launch the nukes and watch…we stopped that after 3 or 4 times.
We tinker with the editor, adjust for our idea of play balance. We play Monarch only. We tried and won at Emperor a couple of times, but we hated the change the level demanded in our play style. So we settled 1 level back. We don’t like world domination or conquest victories, and yet we could easily pull them off by the mid Industrial age. We tend to play the same 2 Civs all the time. We tend to play large maps with 11 opponents. Our opponents are pretty constant as well, because they are our idea of who the strongest AI’s are. At times we love to set the AI’s in world wars with each other, and play resource broker. Other times we use the dog pile method. Every now and then we play peaceful builder or full warmonger the rest of the game right after our first war. Not because we want a change of pace, but because something has gone wrong in our plans and we feel that it is necessitated. We enjoy these games, but always go back to our normal style the next game.
We are the balance fanatics – the builder/warriors – the patient Civers –
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