In a couple of cases I have attacked an enemy city and when I take it all the rest of the cities for that civ go bust. Is this a design feature or a bug? I'm using version 1.27.
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Civ3 PTW: design feature or bug?
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Yes, djconklin, it WAS extreme for you to set up the game that way!
It's mainly for multiplayer
Player setup screen; Rules section:
There are Elimination, Regicide, Mass Regicide, ...
Congratulations on taking the pleasure to find out how it worked through personal experience. Just don't be judgemental when you find out.
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That is indeed a good way of using those kings. I dont think the AI has been optimized to use all the new victory conditions, so its a bit unfair giving yourself an advantage the AI doesnt know how to use.
Am I right in my assumption? Has anyone seen AI behaviour that would show it focusing on the victory conditions?Safer worlds through superior firepower
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I dont think the AI has been optimized to use all the new victory conditions, so its a bit unfair giving yourself an advantage the AI doesnt know how to use.
One thing I have noticed is that the surrounding civs have a whole lot less cash on hand than I do, very odd.
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