well, wanted to buy a game, but still threatened by this:
and this:
Dont want to play gamble but a strategic game.
Patches, addons or mods perhabs?
Originally posted by Blue Moose
Quite simply, the results are too given to flukes. I can live with the unreality of the enemy pikemen doing alright against my cavalry, but the enemy Spearmen should be getting their asses kicked. At the very least, I want an general idea of how the battle will turn out if I have 10 cavalry attacking a town defended by spearmen...or what have you. As it is now, you really can't have any comfort in how the battle will turn out, becaue the too often occuring runs of bad luck can eliminate a lot of an attacking force.
Quite simply, the results are too given to flukes. I can live with the unreality of the enemy pikemen doing alright against my cavalry, but the enemy Spearmen should be getting their asses kicked. At the very least, I want an general idea of how the battle will turn out if I have 10 cavalry attacking a town defended by spearmen...or what have you. As it is now, you really can't have any comfort in how the battle will turn out, becaue the too often occuring runs of bad luck can eliminate a lot of an attacking force.
Originally posted by tinyp3nis
The main problem is that the random number generated for each turn has more influence over things than attack and defence. Means almost any unit can kill any unit. This random number also ruins everything else in a turn that has a roll
The main problem is that the random number generated for each turn has more influence over things than attack and defence. Means almost any unit can kill any unit. This random number also ruins everything else in a turn that has a roll
Patches, addons or mods perhabs?
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