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  • #16
    A small wonder that would eliminate global warming: The Limbaugh Institute for Advanced Conservative Thinking (I think that's how it goes)
    Of course, according to some, this wonder would merely ignore global warming while boosting all those things which contribute to it until it got so bad that the entire surface of the world would flash fry into desert in a single turn .
    Solomwi is very wise. - Imran Siddiqui

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    • #17
      I'm not saying that global warming doesn't occur in real life, but isn't it kind of arrogant to think that man is the cause when we have a big thermonuclear fireball in the center of our solar system burning 24/7/365?

      It's akin to saying that a lit match thrown into a pot of water caused the water to boil while ignoring the heating element under the pot! What was the cause of the last seven(*) cycles of "global warming"? Were the trilobites running coal fired factories that we don't know about?

      (*) Pg 36 Man and the Ice Age; The Times Atlas of World History; Times Books Limited, London 1978
      Last edited by Turrosh Mak; September 20, 2003, 09:22.

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      • #18
        They need to come up with a new wonder in the next expansion pack so we have some way to deal with this.
        Try http://wordforge.net/index.php for discussion and debate.

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        • #19
          Originally posted by Nym
          No, AFAIK you can not reduce global warming. You can limit its effects by planting forests. Forests will disappear before the terrain turns to something else. Note that global warming has sometimes positive effects: it may change toundra to grassland.
          What a terrain changes to is editable in the editor. In my vanilla 1.29f, tundra is set to have no affect from global warming. So, if you were seeing tundra change it was because 1) you are using PTW and the defualt settings are different, or 2) it was changed in the editor, or 3) there is a bug.
          "Slander, lies, character assassination--these things are a threat to every single citizen everywhere in this country. And when even one American--who has done nothing wrong--is forced by fear to shut his mind and close his mouth, then all Americans are in peril" - Harry S. Truman, Address at the Dedication of the New Washington Headquarters of the American Legion, August 14, 1951

          "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Benjamin Franklin, Historical Review of Pennsylvania, 1759

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          • #20
            Originally posted by stonewall


            What a terrain changes to is editable in the editor. In my vanilla 1.29f, tundra is set to have no affect from global warming. So, if you were seeing tundra change it was because 1) you are using PTW and the defualt settings are different, or 2) it was changed in the editor, or 3) there is a bug.
            So, answer is 3 because:
            • I have vanilla Civ III 1.29.
            • I did not use the editor to change anything related to terrain types.
            Nym
            "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)

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            • #21
              Permanent Poisoning vs Global Warming

              I have stated before that I dislike the random "global warming" tile degradation that Civ 3 uses. I would much prefer a "permanent poisoning" effect that is based on the pollution I generate, rather than being buggered by a stupid AI who can't clean up its own messes.

              For example, the terrible pollution of the eastern bloc effected those countries far greater than anyone outside their borders. Even Chernobyl had little measureable effect more than 500 miles downwind.
              Last edited by Turrosh Mak; September 21, 2003, 08:40.

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              • #22
                Originally posted by Solomwi
                Of course, according to some, this wonder would merely ignore global warming while boosting all those things which contribute to it until it got so bad that the entire surface of the world would flash fry into desert in a single turn .
                (Re: Limbaugh Institute for Advanced Conservative Thinking)

                Yep! I'm one of those "some"

                And I used to be sooo Republican...

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                • #23
                  How permanent poisoning would work

                  If I were the game designer, every turn a pollution square sits uncleaned there would be a chance that the terrain underneath would degrade (call it ground water contamination/etc). If the terrain in unmodifiable, (mountains) have the pollution spread to a nearby square. This way the cities that pollute will be the targets of further poisoning, until it becomes unhabitable if nothing is done.

                  Along with this implementation, I would change nuclear weapons to NOT cause automatic terrain degradation. This would occur under my system if the target of attack isnt dilligent enough to clean up the fallout.

                  (rant) Of course under this system, the AI would probably inhabit a desert because they are woefully remiss at cleaning up after themselves (/rant)

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                  • #24
                    Hmmmm what about genetic mutations caused by polution? polution could also reduce food production,cause unhappyness and it could grow if left uncleaned,which would degrade relations if it spilled in a neighboring country.
                    does anyone think that battles should create polution?
                    Devout Believer of the Invisible Pink unicorn

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