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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Running PTW - 1.27. Despotism but I don't think that matters. It seems that even though I reduce my Science allocation, the very next turn it is back where it was, causing me to have to change it each and every turn.
That sounds like a bug. Could you please post a save ?
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident "I never had the need to have a boner." -- Dissident "I have never cut off my penis when I was upset over a girl." -- Dis
I'm guessing you're playing a mod - perhaps DYP. Some mods provide for a minimum allocation of funds among the player options - an unmodded game shouldn't be doing this to you.
Originally posted by skywalker
How do you provide for a minimum?
I think technically it is a maximum even though I said minimum -- there's an option in the rules editor to set a maximum science spending rate. If the max is 50% and your luxury slider is set at 10%, you've effectively got a minimum 40% treasury rate (although you could devote the remaining spending to happiness if you chose).
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