I agree more with Spiffor on this one.
For a "builder" type player, first leader -> army is the best move. The reason being is we are not "combat" or "expansionist" type players. We do not have wars going on any more than we absolutely have to. Personally, unless I have what I feel to be a good advantage both in numbers and in tech, I am not going to pick a fight. And when a fight comes to me, as often as not, I will stand on the defensive if I can. It is not unusual for me to experience at least one "war" where practically no combat occurs, and I eventually get the other guy to make peace.
This being the case, I do not see that many leaders in a game. It is strongly to my advantage to convert that first leader to an army. Not for the HE, though that is nice. But for the Military Academy. Without an army, I can't build the MA. And being as many times, I might not see more than one or two leaders in a whole game, using the first one on a Wonder just isn't efficient. Getting that victorious army as soon as I can is.
For one, it allows the MA, which makes me independant of leaders as a source of armies, which also means that I can be sure of aqcuiring the Pentagon. It also means that should I so choose any other leaders I might see can be focused on building, if I have something worth using them on going up.
Furthermore, as a builder, I am often in the situation where it is into the late-game before I have spread out enough that I even have enough of a spread to warrant the FP(at least to my thinking).
Taken together, for my style of play, that initial army is much more important than any building I might do with a leader.
However, I would agree that for a more expansionist style of player, who is generating lots of leaders, these factors would not be as important.
The whole key to this question, really, is how many leaders do you normally see in a game.
For a "builder" type player, first leader -> army is the best move. The reason being is we are not "combat" or "expansionist" type players. We do not have wars going on any more than we absolutely have to. Personally, unless I have what I feel to be a good advantage both in numbers and in tech, I am not going to pick a fight. And when a fight comes to me, as often as not, I will stand on the defensive if I can. It is not unusual for me to experience at least one "war" where practically no combat occurs, and I eventually get the other guy to make peace.
This being the case, I do not see that many leaders in a game. It is strongly to my advantage to convert that first leader to an army. Not for the HE, though that is nice. But for the Military Academy. Without an army, I can't build the MA. And being as many times, I might not see more than one or two leaders in a whole game, using the first one on a Wonder just isn't efficient. Getting that victorious army as soon as I can is.
For one, it allows the MA, which makes me independant of leaders as a source of armies, which also means that I can be sure of aqcuiring the Pentagon. It also means that should I so choose any other leaders I might see can be focused on building, if I have something worth using them on going up.
Furthermore, as a builder, I am often in the situation where it is into the late-game before I have spread out enough that I even have enough of a spread to warrant the FP(at least to my thinking).
Taken together, for my style of play, that initial army is much more important than any building I might do with a leader.
However, I would agree that for a more expansionist style of player, who is generating lots of leaders, these factors would not be as important.
The whole key to this question, really, is how many leaders do you normally see in a game.
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