I don't mind when it begins but I do dislike when it ends. At least CtP2 goes further into the future.
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Prehistoric Techs
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"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
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The oldest plytheistic religion is the sumerian religion, which I believe is between 5-10,000 years old. So you're a bit off with your 40,000 number. That would still place it before the start of Civ 3, however. But if you want to see it realistically, I don't think hitting the modern age at 1500 AD is very correct either, which isn't a rare occurance. Civ isn't designed to follow our worlds timeline exactly. It's in the correct age, settle with that. Or modify the game to suit your tastes. I believe it is possible to decide exactly which order techs are researched, but I don't see the fun in it.
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Originally posted by vmxa1
The game is not a real depiction of world history. It is not a simulator. It choose these conventions for play balance and fun. Weither that was sucessful or not is up to one taste. Maybe they need a disclosure that says any similarities to reality are purely a coincident.
However, some of the points of forums like this are to allow people to discuss how they would have done things different, how they would want things different going forward, and how they can use the editor to change things now. It's great fun, as long as people keep it as "This is what I would do..." instead of "It's broken because it doesn't do what I would do..."
I love the program as it is. I also love watching people second guessing the programmers. If that seems contradictory then maybe that is what it is. However, being contradictory is not a problem for me. I just want to have fun. (Right now, that is at the expense of some Koreans sitting on top of what should be MY iron and incense, although they seem to be strongly objecting to my city ownership readjustment pogrom.)If you aren't confused,
You don't understand.
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Originally posted by eris
I love the program as it is. I also love watching people second guessing the programmers. If that seems contradictory then maybe that is what it is. However, being contradictory is not a problem for me.
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Originally posted by Lord_Davinator
Mr Fun... you are just toooo mean... let the man express his opinion and if you think it can be changed at least tell him how... sigh.... the anger in this forum... its not like they're after your cities...
A lot of Republicans are not racist, but a lot of racists are Republican.
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Re: Prehistoric Techs
Originally posted by Captain Crunch
Some early techs should (IMHO) be available to everyone at game start. These include pottery, and polytheism. Polytheistic religions existed long before 4000 BC when the game starts, and pottery too existed long before. I can't think of a single civilization in the game that shouldn't have these techs in 4000 BC. Can you?eao
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Originally posted by eris
....Right now, that is at the expense of some Koreans sitting on top of what should be MY iron and incense, although they seem to be strongly objecting to my city ownership readjustment pogrom.)
what one person's "City Ownership Readjustment Program" is anothers "War of Naked Aggression"
Such is the way of history and CIV 3.* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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Re: Re: Prehistoric Techs
Originally posted by eao
If you want to be that historically accurate, the Americans shouldn't be allowed to enter the game until 1600 AD at the earliest.
maybe they need to have a away for new civilizations to come on line as they did in history.... ahhhh well one day... say 15 to 20 years time....
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Re: Re: Re: Prehistoric Techs
Originally posted by Paddy the Scot
Well said, but probably not a good vote winner around here... hahahahaha
maybe they need to have a away for new civilizations to come on line as they did in history.... ahhhh well one day... say 15 to 20 years time...."And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
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Originally posted by Mad Bomber
what one person's "City Ownership Readjustment Program" is anothers "War of Naked Aggression"
Such is the way of history and CIV 3.
Back to the thread topic...
I find that after some reflection, that the thread has altered my visualization of the game somewhat. As I have said before, part of the game is the "feel" of guiding my folk throughout the ages. So, in light of the thread topic of prehistoric techs, I look at the opening narrative a little differently. It says that I am leader of a tribe that has just left the hunter/gatherer stage and setled down in one place. Therefore, that pop 1 city that my first settler makes is little more than a few mostly permanent tents and maybe a few wood or stone structures. We've figured out some farming stuff (worker irrigation) and how to use local resources (worker mining) although both would be unimpressive by modern day standards. Even the people of those days probaby looked at it and went "So what?", at least until they find those first shiny rocks or had their first really good harvest feast.
After that stage, there are some basic things to learn, pots, masonry, etc. Given the orininal content of the thread and the note that all civilizations need these skills to get anywhere, I suggest visualizing all the first level Ancient Age techs as actually being Prehistoric Techs, the stuff we have to learn first. Each civilization has a couple Prehistric techs to start with based on their individual cultural preferences. It may not fit Real Life historical records (or Prehistorical records, whatever that means) as such, but then again, the game can easily get out of synch with Real World timelines. This is true if you do a whole lot of tech trading, or have advanced production turned on, or simply if you are a skille player pushing the limits.
So, now I have a extra level of visualization and cultural advances in my stories of alternate worlds and their histories. This works for me, with a few exceptions.
One is Polytheism. (a personal favorite for many reasons) The tech tree would have me believe that first you make temples and then you create gods and goddesses and such to dedicate them to. I am fairly sure it works the other way around. Even thoush I know of no temples dedicated to my name, when I have won a game, the whole world stands as monument to Eris. That will do nicely.
Then there's this...
"Look, uncle Throm is making funny marks on those rocks. What are they?"
"They are an Alphabet. Those are letters, and the letters say things."
"What do they say?"
"I don't know, we have to research Writing to find out."
Ah well, back to explaining to the world that Cleopatra, Goddess and Queen (even if we do use the word "President" these days) should have Her face on all coins and other such cultural icons, even in the countries that dare to declare war against Her. (Culture win estimated in about 4-5 turns, especially since those annoying Sipahi have just learned about Tanks the hard way. They declared war one turn before I developed Motorized Transportation, the silly people. The Ottomans are only two techs away from their own Tanks, but two techs will be too late in this game.)
Thanks for the thread.If you aren't confused,
You don't understand.
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The tech tree would have me believe that first you make temples and then you create gods and goddesses and such to dedicate them to. I am fairly sure it works the other way around.
Same thing for Writing and the Alphabet. Alphabet is inventing a symbolic system of writing for the game, writing is developing an actually effective technique of making a papirus or something and using ink.
But I agree with you, its a thread that can add to our visualization of the gameNapoleon I
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