What happens in most civ3 games I play is that once they other continent is discovered everyone trades etc. But eventually either someone on the other side of the continent I am on or on the other continent will declare war on me because I will not give them spices, gems, territory map, 47 gold etc. Now really it is the middle of middle ages, boats with sending forces is difficult so I always say no way. They end up declaring war and what happens is that they send a knight or 2 and it does not phase me. But if I am in republic I get war weariness, this is one of the issues that needs fixing and I will talk about it later on.
The next problem is when you yourself make a demand, whenever I make a demand (no matter how powerfull I am) they always laugh at me. To fix this after you make a demand and they do not give you what you want you should have the option of going to war because of that demand.
When 2 civs make an alliance against another civ they should automatically allied with eachother for the duration of the alliance. Which is why I would like to be able to chose the amount of turn you could be allied, ranging from like 10-??. This will help prevent those massive world wars.
This happens to me a lot. (Human is Civ A) Civ A Gets Civ B to goto war with civ D. Civ A gets Civ C to goto war with D. Then Civ D gets civ E to goto war with A. Then Civ E gets Civ (B or C) to goto war with Civ A.
To fix this is pretty simple, When Civ A gets B and C to goto war against civ D, civ A would allied against war with with B and C, thus automatically B and C should be allied. This would create a triple alliance that will not goto war with eachother for the allotted amount of turns. This adds much more to the game allowing for WWI or WWII like wars, where alliances like this occured.
I think out of everything in Civ3 war weariness is done the worst (however an improvment over civ2). I am in Republic or Democracy. Minding my own business and a civ half way around the world declares war on me. He will not attack me to the extent of hurting me. Any small force the AI can make would fail in a journey. Here you would get war weariness and that is wrong.
Then when your at war and your people are rioting because they want peace, yet when you try to make peace they refuse your envoy. Your people should understand with the government that they are doing there best to make peace but it is no use. Your people should do something to show they are unhappy with the war but this is just not right.
The other problem is when your fighting a defensive war, I think your people get to weary too fast. They are fighting for their country and national pride and should get BONUSES for this. War weariness should not accumlate and when you can go on the offensive your people should want it to show who is boss and to prevent it in the future. Obviously after a while they would get fed up with the war, but for a while there should be no war weariness penalties.
So what should be done is that you get war weariness based on the amount of troops in enemy territory, not based on the fact that a "state of war exists". So the more troops you have in enemy territory the more weariness you get. But you should not get weariness right away. Weariness should only start accumulating if:
1. Your fighting a war in enemy territory with a lot of losses. (regardless of how long you have been at war, except for maybe a couple of turns)
2. You troops have been in enemy territory a long time.
Regardless of loses. But if victories are swift with practically no loses war weariness should no accumlate.
War Weariness SHOULD NOT accumulates based on (I know you already get less war weariness for defensive wars but it is still too much for most situations):
1. How many civ you are at war with.
2. Fighting a defensive war, unless it has dragged on for A LONG TIME. The only exception to the long time is if the enemy civ will not make peace. But even so little war weariness should occur.
War weariness should disappear faster, but this may not be nessasary if some of the other things help with the problem. The main problem is war weariness when your not fighting or fighting a defensive war. Finally civs should not declare war when they have no way of exerting their power. If a civ knows it can not impact an enemy it should not demand or declare war. I touched on this earlier.
There are a lot of pet peeves I have with this but I can not think of them now. Anyone else agree with me?
The next problem is when you yourself make a demand, whenever I make a demand (no matter how powerfull I am) they always laugh at me. To fix this after you make a demand and they do not give you what you want you should have the option of going to war because of that demand.
When 2 civs make an alliance against another civ they should automatically allied with eachother for the duration of the alliance. Which is why I would like to be able to chose the amount of turn you could be allied, ranging from like 10-??. This will help prevent those massive world wars.
This happens to me a lot. (Human is Civ A) Civ A Gets Civ B to goto war with civ D. Civ A gets Civ C to goto war with D. Then Civ D gets civ E to goto war with A. Then Civ E gets Civ (B or C) to goto war with Civ A.
To fix this is pretty simple, When Civ A gets B and C to goto war against civ D, civ A would allied against war with with B and C, thus automatically B and C should be allied. This would create a triple alliance that will not goto war with eachother for the allotted amount of turns. This adds much more to the game allowing for WWI or WWII like wars, where alliances like this occured.
I think out of everything in Civ3 war weariness is done the worst (however an improvment over civ2). I am in Republic or Democracy. Minding my own business and a civ half way around the world declares war on me. He will not attack me to the extent of hurting me. Any small force the AI can make would fail in a journey. Here you would get war weariness and that is wrong.
Then when your at war and your people are rioting because they want peace, yet when you try to make peace they refuse your envoy. Your people should understand with the government that they are doing there best to make peace but it is no use. Your people should do something to show they are unhappy with the war but this is just not right.
The other problem is when your fighting a defensive war, I think your people get to weary too fast. They are fighting for their country and national pride and should get BONUSES for this. War weariness should not accumlate and when you can go on the offensive your people should want it to show who is boss and to prevent it in the future. Obviously after a while they would get fed up with the war, but for a while there should be no war weariness penalties.
So what should be done is that you get war weariness based on the amount of troops in enemy territory, not based on the fact that a "state of war exists". So the more troops you have in enemy territory the more weariness you get. But you should not get weariness right away. Weariness should only start accumulating if:
1. Your fighting a war in enemy territory with a lot of losses. (regardless of how long you have been at war, except for maybe a couple of turns)
2. You troops have been in enemy territory a long time.
Regardless of loses. But if victories are swift with practically no loses war weariness should no accumlate.
War Weariness SHOULD NOT accumulates based on (I know you already get less war weariness for defensive wars but it is still too much for most situations):
1. How many civ you are at war with.
2. Fighting a defensive war, unless it has dragged on for A LONG TIME. The only exception to the long time is if the enemy civ will not make peace. But even so little war weariness should occur.
War weariness should disappear faster, but this may not be nessasary if some of the other things help with the problem. The main problem is war weariness when your not fighting or fighting a defensive war. Finally civs should not declare war when they have no way of exerting their power. If a civ knows it can not impact an enemy it should not demand or declare war. I touched on this earlier.
There are a lot of pet peeves I have with this but I can not think of them now. Anyone else agree with me?
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