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Best strategy to build and expand early

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  • Best strategy to build and expand early

    After a long hiatus I've started to get back into Civ3 and I have found myself getting beaten to a pulp in several MP games. Would anyone like to give me a few hints upon the finer points of early expansion and survival? What are a few of the tips and tricks which the old pros are using?
    Try http://wordforge.net/index.php for discussion and debate.

  • #2
    in MP games i use aztecs and attack early with the jaguar warrior. on larger maps, i would expand a bit before doing this though. maybe use egypt or iroquois instead. either way, i've always found the secret to mp games is early war.

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    • #3
      sounds suspiciously like the same strategy most people use for SP games.
      badams

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      • #4
        watch out for the rush, and REX, REX, REX. Use ICS if you are a warmonger and space out your cities if you are a peacenick like me.

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        • #5
          What exactly is REX?
          Try http://wordforge.net/index.php for discussion and debate.

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          • #6
            Rapid EXpansion. Build settlers as soon as your pop allows you to.

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            • #7
              Ahh, ok. I normally do that.

              Next question. Which civ is best for a standard or small map in multiplayer?
              Try http://wordforge.net/index.php for discussion and debate.

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              • #8
                I don't do MP, but I am a big fan of REXing.
                If you have cattle or wheat in the surroundings of your capitol, irrigate it. Even under despotism, it'll give +1 food, and it'll give you a great boost in early settler-production.
                I always send my settlers unprotected, unless there is a good reason to protect them.

                If you want to have an early war, a militaristic Civ is a good option, as it'll allow you to build barracks at a half price. Veteran units sure make a difference in early wars. Besides, city walls are nearly free (10 shields, no upkeep), and they'll drastically help you n ot to lose your cities in early attacks. They'll also help to keep your conquered cities from counterattack.

                Militaristic / expansionist if good if you want to see your surroundings quickly and conquer them efficiently. However, Aztecs are much better than that, since their UU basically gives them the expansionist trait (2 moves for 10 shields), and the religious trait will help you later in the game.
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                • #9
                  I have not play Civ 3 for a little bit of time but I am starting to play it again. When I play I find myself rexing as well alot. I just had one question for the people who are getting pro at the game now. Is it really better to Rex or just make yourself into a small state focusing on infastructure, and military build up. I ask this because a buddy of mine does the later while I Rapidly expand, and he seems to have more success at times then I do.

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                  • #10
                    One more thing. The main nation I have much success with Rexing is the Ottomans.

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                    • #11
                      Originally posted by WRangler Rhymer
                      I have not play Civ 3 for a little bit of time but I am starting to play it again. When I play I find myself rexing as well alot. I just had one question for the people who are getting pro at the game now. Is it really better to Rex or just make yourself into a small state focusing on infastructure, and military build up. I ask this because a buddy of mine does the later while I Rapidly expand, and he seems to have more success at times then I do.
                      IMO if the map is std or larger, you should expand as far as you can. This is because you need luxs and resources. The more land you have the more likely it is that you will get them.
                      OCC play is something else altogether and can be done.
                      Anyway, with lots of cities you can generate more troops and research. These will propel you to victory.
                      Given decent land, you should fare better with 20 cities than your friend with 5.

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                      • #12
                        For best early REXing, either a religious or scientific civ is what you really want. Cheap culture is the name of the game. Settler's can only claim 9 tiles of land. Cultural expansion boosts it to 21 and fills in the gaps to keep pesky AI settlers from filling in the gaps.

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                        • #13
                          dp

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                          • #14
                            Originally posted by gunkulator
                            For best early REXing, either a religious or scientific civ is what you really want. Cheap culture is the name of the game. Settler's can only claim 9 tiles of land. Cultural expansion boosts it to 21 and fills in the gaps to keep pesky AI settlers from filling in the gaps.
                            I prefer to ralph out now, rather than through culture. every two or three squares, plant a city. plant cities faster. defend better. You won't have citizens to work those extra tiles for millenia, why waste the space? Abandon the cities if you want later on. Throw in the added science and the military allotment of despotism and you're in great shape.

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                            • #15
                              Originally posted by asleepathewheel


                              I prefer to ralph out now, rather than through culture. every two or three squares, plant a city. plant cities faster. defend better. You won't have citizens to work those extra tiles for millenia, why waste the space? Abandon the cities if you want later on. Throw in the added science and the military allotment of despotism and you're in great shape.
                              The problem with Ralphing is that you have to Micromanage these hick cities in order to prevent interferance with your legitimate cities.
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