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  • Trade Routes

    I know how they're established, but how do they work midstream? For instance, if, four turns into a commodity deal, the route is severed, does the deal continue? The reason I ask is that I always try to cut trade lines ASAP when I go to war, but in my most recent game, even with only one coastal city (no harbor) and a jungle separating Hannibal from every other civ but me (no roads), he somehow is still showing active trades with Greece and Egypt in the Foreign Advisor screen. Is it maybe a bug that keeps showing the trade active, even though the effects are no longer seen? I'm at a loss.

    EDIT: Forgot to add that we're still in the very early Industrial, so airports are out of the question entirely.
    Solomwi is very wise. - Imran Siddiqui

  • #2
    If routes are broken, the deal's severed.

    Maybe you need to have Hannibal take his turn to see the trades as inactive?

    A .sav or screeny would help us to unravel your problem.
    badams

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    • #3
      That should not happen, if in fact there is no connection.

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      • #4
        I thought about Hannibal taking his turn, but also thought the delay when a city is taken is, in part, due to route recalculation. I was hoping it would be a simple answer (like that ), but here come the screenies, the FA screen first, then a city investigation of the capital and only coastal city (made peace just to get that and show the absence of a harbor), and lastly two shots encompassing all Carthaginian territory.
        Attached Files
        Solomwi is very wise. - Imran Siddiqui

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        • #5
          Second shot...
          Attached Files
          Solomwi is very wise. - Imran Siddiqui

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          • #6
            Third...
            Attached Files
            Solomwi is very wise. - Imran Siddiqui

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            • #7
              I'm playing as the Celts (dark green), and this, along with the above shot, is all that's left of Hannibal's empire. I traded for the Greeks' world map this turn, so there shouldn't be any "hidden" roads.
              Attached Files
              Solomwi is very wise. - Imran Siddiqui

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              • #8
                And here's the FA screen from the next turn. Since this is apparently the trade(s) that wouldn't die, I went ahead and killed Hannibal this turn . Still, for the life of me I can't figure it out. This is but one of the least screwy things it's done to me this game, from giving a badly damaged Carth. galley 6 moves in a single turn (yes, I used reloads to verify what I'd seen) to not applying the 50% democracy bonus to captured workers (so now it takes 3 to equal one native worker, and I'm intrigued to see if it'll go to 6 when I get RP), to telling me my people want to build the Iron Works, even though my only source of coal at the time was nowhere near any of my iron sources. Oh, well, one more obstacle to my inevitable victory.
                Attached Files
                Solomwi is very wise. - Imran Siddiqui

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                • #9
                  Difficulty level and version?
                  Never give an AI an even break.

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                  • #10
                    Monarch, PTW 1.21.
                    Solomwi is very wise. - Imran Siddiqui

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                    • #11
                      I asked because I thought I had seen something similar in a couple of my recent games but assumed I was imagining it. That was Monarch with 1.21f.

                      I don't know for sure what is going on but I will certainly be watching out for it in my games.
                      Never give an AI an even break.

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                      • #12
                        Actually I've had similar experiences recently where a civ without any harbors actually used an enemy civ's harbor to trade resources with me (while both AI civs are at war with each other)

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                        • #13
                          It looks like they are connected to you and maybe to other as a consequence?

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                          • #14
                            vmxa, connected to me, yes, but at war with me, as well. Could it be that the AI gets to keep its routes up through enemy territory?

                            Cerebrus, I've got one other Monarch game that I think I may have seen it in. I'll have to see if I can pull up the right saves.
                            Solomwi is very wise. - Imran Siddiqui

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                            • #15
                              Originally posted by Solomwi
                              I thought about Hannibal taking his turn, but also thought the delay when a city is taken is, in part, due to route recalculation. I was hoping it would be a simple answer (like that ), but here come the screenies, the FA screen first, then a city investigation of the capital and only coastal city (made peace just to get that and show the absence of a harbor), and lastly two shots encompassing all Carthaginian territory.
                              Actually, you don't need peace to show the absence of a harbor, that little anchor thing in the main map is always visible and denotes a city with a harbor.

                              My only guess at this point would be that somewhere in the fog of war lies roads that you don't know about which connect him to the web of the trade network. But if you traded maps with him, or bought his map before the war, then that couldn't be the case.

                              And wars do block trade routes. I was truly annoyed one time when I was using an AIs trade route to trade with other AIs. Then the AI whose trade route I was using declared war on me and instant rep hit for breaking my trade deals with other civs.

                              So his connection to your cities should not allow him to connect to the network, but if a route lies outside of the cultural border, then it's free game to be used by any civ.

                              I don't have civ anymore, but your savegame file when Hannibal is cut off can enable others to search the routes and see if indeed you have encountered a bug.
                              badams

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