When decreasing shield production of a city in order to delay production of a city improvm. (for example in order to swap to forbidden palace after the palace has moved) I noticed that if the population decreases the shield production returns to the maximum.
Not only it looks like in returning to the maximum (compatible withe the decreased population) it also recoups ALL the shields 'unpurposedly 'wasted' in previous turns.
Example:
CityA is the capital producing Sistine Chapel (2 turns)
CityB is producing Palace (5 turns)
In CityA I delay sistine chapel to 9 turns so as to swap to forbidden palace after the palace has been done in CityB.
When I am at 1 turn from Palace in CityB I am also at 5 turns from sist Chap in City A.
At this point City B does the Palace, Population of CityA decreases and immediately completes Sistin chapel.
The Main point is: IS IT NORMAL THAT A DECREASE IN POP MAKES YOU RECUPERATE ALL THE SHIELDS-DELAY OBTAIN IN THE PREVIOUS 4 TURNS?
tHANK YOU.
Not only it looks like in returning to the maximum (compatible withe the decreased population) it also recoups ALL the shields 'unpurposedly 'wasted' in previous turns.
Example:
CityA is the capital producing Sistine Chapel (2 turns)
CityB is producing Palace (5 turns)
In CityA I delay sistine chapel to 9 turns so as to swap to forbidden palace after the palace has been done in CityB.
When I am at 1 turn from Palace in CityB I am also at 5 turns from sist Chap in City A.
At this point City B does the Palace, Population of CityA decreases and immediately completes Sistin chapel.
The Main point is: IS IT NORMAL THAT A DECREASE IN POP MAKES YOU RECUPERATE ALL THE SHIELDS-DELAY OBTAIN IN THE PREVIOUS 4 TURNS?
tHANK YOU.
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