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Everytime I capture a city, it razes it. I've been coping with this for a long time (genocide in a computer game can be fun ) but now it's getting too much. How do you turn off this feature? I couldn't find it under preferences or in the editor. I have PTW, to let you know.
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There's an autoraze? All I can think of is that you have a size 1 city fetish. If that's not the case, and it's not under the basic game options.. I dunno.
As far as I know it isn't an option you can turn off. If you attack a small city with no culture to it's name then it gets autorazed. It's a little annoying because razing a city gives you a rep hit. And autorazing is something you can't avoid unless you wait for cities to build culture before attacking them.
You'll just have to wait till the cultural borders grow or play "chase the palace" or wait till there's more than 1 citizen in the city. The last one is most difficult since the AI loves to pop rush when under attack, and even if you have troops waiting to ransack the tiny little town, sometimes it goes up to 2 and back down to 1 before you get the chance to take it.
There are two basic rules that deal with Auto-razing:
1. If a city ever grows beyond size 1 it will not be auto razed.
2. If the city has produced culture points then it will not be auto razed.
Of course you will always have the option to raze the city, but I rarely use it.
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I think if it grows beyond size one, but you bombard it back down to one or disease sends it back to one or somehow it goes back to size one, it will still autoraze.
Originally posted by skywalker
Stolen wonders produce no culture? I've never heard this.
Yep it's a fact. In a game I am now playing I captured London with three wonders and it didn't produce any culture. That's not the first time it has happened to me either.
Originally posted by skywalker
If it gets any culture it will not be auto-razed.
If it gets any culture of the civ from which you capture it it will not be auto-razed.
Some time ago, a member of these forums (can't remember the name) reported a case where Civ A built a wonder in a certain city which was later captured by Civ B. He (Civ C) then tried to capture this city (now down to size 1) from Civ B - partly because he wanted to own all wonders -, but instead of being captured, the city was auto-razed.
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
Well, it does retain a such memory; when you racapture one of your former cites, it'll still have any culture it accumulated before you lost it.
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