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  • #46
    Re: diffic level

    Originally posted by madosca
    ITHIS IS NOTHING COMPARED TO WHAT AI DOES AT DEITY LEVEL.
    ACTUALLY I THINK THIS NAME COMEs FROM THE FACT THA GOD COMES TO HEART AND MAKE GIFTS TO AI.


    The ai is not cheating at deity level. It has one cheat, it knows the map. This exist at all levels.
    It has one handicap, it starts with extra units. It get varing amounts of units as you go up above Regent.
    It can not reload.

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    • #47
      Re: Re: diffic level

      Originally posted by vmxa1


      The ai is not cheating at deity level. It has one cheat, it knows the map. This exist at all levels.
      It has one handicap, it starts with extra units. It get varing amounts of units as you go up above Regent.
      It can not reload.
      Okay. It has an additional per city support of 16 units. It starts with two extra workers and an extra settler. It starts with eight (I think) extra defensive units and four extra offensive units. For every ten shields a human has to produce to build something, it need only produce six. Well, if that ain't cheating then I guess you either know something I don't or you're being a bit fussy over madosca's words.

      Edit: It has an additional starting unit support bonus of 16, and an extra 4 units on top of government type! So I don't think that Deity AI is in any way particularly 'handicapped'. It also only suffers a maximum of two turns of anarchy regardless of civ type. Phew ... what a cheat!

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      • #48
        Re: Re: Re: diffic level

        Originally posted by David Murray


        Okay. It has an additional per city support of 16 units. It starts with two extra workers and an extra settler. It starts with eight (I think) extra defensive units and four extra offensive units. For every ten shields a human has to produce to build something, it need only produce six. Well, if that ain't cheating then I guess you either know something I don't or you're being a bit fussy over madosca's words.

        Edit: It has an additional starting unit support bonus of 16, and an extra 4 units on top of government type! So I don't think that Deity AI is in any way particularly 'handicapped'. It also only suffers a maximum of two turns of anarchy regardless of civ type. Phew ... what a cheat!

        hi ,

        and still humans can win and destroy everyone of those civs , ......

        one can wonder how the new level " SID " is goind to be , .....

        have a nice day
        - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
        - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
        WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

        Comment


        • #49
          Re: Re: Re: diffic level

          Originally posted by David Murray

          Well, if that ain't cheating then I guess you either know something I don't or you're being a bit fussy over madosca's words.

          Edit: It has an additional starting unit support bonus of 16, and an extra 4 units on top of government type! So I don't think that Deity AI is in any way particularly 'handicapped'. It also only suffers a maximum of two turns of anarchy regardless of civ type. Phew ... what a cheat!
          This is not being fussy. Words have a meaning. Cheating is not the same as a handicap.
          If I get a head start in a race, I am not cheating, I am getting a handicap. If I jump on a bike during the race and you did not agree to that, then I am cheating.
          Cheating implies that I am doing something I was not entitled to do. Getting an increased support or reduced anarchy, is a spot, not a cheat.
          That is all I am pointing out. We have the known rules and the AI is not ignoring them.
          As panag said, you can still beat it anyway.
          Now if you had said "phew what a handicap", I would not say anything.
          I only speak, because some will see those types of post and not realize that it is a known handicap that is being derided.
          Cheating brings to mind that all of a sudden the AI gets a sort of bonus in the middle of the game, that it should not have gotten. This is not what is occurring.

          Comment


          • #50
            vmxa1,

            You're right.
            And if people still don't like the AI 'cheating', they can stay regent's level. Forever.
            The Mountain Sage of the Swiss Alps

            Comment


            • #51
              David murray said (IN CAPITOL MY QUESTIONS):
              It has an additional per city support of 16 units (AT THE BEGINNING IN DISPOTISM?). It starts with two extra workers and an extra settler. It starts with eight (I think) extra defensive units and four extra offensive units. For every ten shields a human has to produce to build something, it need only produce six (THIS RATIO GOES ON FOREVER? IE IN DEMOCRACY WITH RAILROADS THIS RATIO WILL APPLY?).

              Edit: It has an additional starting unit support bonus of 16, and an extra 4 units on top of government type! So I don't think that Deity AI is in any way particularly 'handicapped'. It also only suffers a maximum of two turns of anarchy regardless of civ type. Phew ... what a cheat!

              IN GENERAL THE INFO ABOVE ARE TESTED (100% POSITIVE), OR THERE IS JUST A CONSENSUS?

              GUYS I THOUGHT I WAS THE CRAZY ADDICT BUT IT'S A PLEASURE TO SEE THAT I'M IN GREAT COMPANY.

              THANK YOU.
              Omnia Mea Mecum Porto.

              Comment


              • #52
                Panag refers to 'new SID level'.

                Panag refers to 'new SID level'.
                Will it be in Civ4?
                When is it expected to come out?

                Thanks
                Omnia Mea Mecum Porto.

                Comment


                • #53
                  The "Sid" level will be in Civ3 Conquests.
                  ____________________________
                  "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                  "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                  ____________________________

                  Comment


                  • #54
                    I play on emperor, with occasional dips into deity. My problem is that I nearly always win on emperor, but never on deity. The only games I usually win on deity is on huge pangea where I trade my way to victory.

                    Comment


                    • #55
                      I always play Emperor and on a huge map w/ 16 Civs. In fact I don't think I've ever tried a smaller map. However, I'm curious to see how big of a "culture shock" it will be for me to try a standard map...

                      Comment


                      • #56
                        Originally posted by Gufnork
                        I play on emperor, with occasional dips into deity. My problem is that I nearly always win on emperor, but never on deity. The only games I usually win on deity is on huge pangea where I trade my way to victory.
                        Perhaps the other new difficulty level, demigod, will be the one for you. Apparently Firaxis seems to agree that the leap from Emperor to Deity is a big one.

                        David murray said (IN CAPITOL MY QUESTIONS):
                        It has an additional per city support of 16 units (AT THE BEGINNING IN DISPOTISM?). It starts with two extra workers and an extra settler. It starts with eight (I think) extra defensive units and four extra offensive units. For every ten shields a human has to produce to build something, it need only produce six (THIS RATIO GOES ON FOREVER? IE IN DEMOCRACY WITH RAILROADS THIS RATIO WILL APPLY?).
                        It is a permanent 'handicap' on the player, i.e. a permanent 'bonus' for the computer players. The ratio is 10 to 8 on Emperor I think ... anyway, all this info came from the editor, you can look at it under the difficulty level tab.

                        Comment


                        • #57
                          "I hate the AI-seabombardements"

                          If you hit them with arty and they lose a hit point, they go home. Bombers work well due to more range. Have a nice game!
                          Illegitimi Non Carborundum

                          Comment


                          • #58
                            Originally posted by jshelr
                            "I hate the AI-seabombardements"

                            If you hit them with arty and they lose a hit point, they go home. Bombers work well due to more range. Have a nice game!
                            hi ,

                            yes , its sometimes weird also , they have a carrier sitting in front ofthem thats regular with one hitpoint left , the AI has an alite battleship with four hitpoints left , ....... and guess what , time after time the AI sails away , ......

                            lets hope this is fixed in C3C

                            have a nice day
                            - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                            - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                            WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                            Comment


                            • #59
                              i've seen the ai do worse!i was just in a major war, conquering the arabians. i had almost no units left. the persians had 15 immortals outside my capital, most of my units died defending my outer cities. a horseman had just retreated to my capital, so it had 1 health left (to fend off 15 immortals). in a last gasp, i send whats left of my army (2 horsemen) to capture a size 1 city. the persians then agreed to pay ME tribute in exchange for peace!

                              Comment


                              • #60
                                If I want to beat deity, I use the Iroquis on a standard
                                Pangaia map. You can build a granary right away,
                                a few (<=4) cities, equidistant from the capitol.
                                Use your scout for early contact, do not bother
                                about research yourself but trade instead.
                                Get a nice number of Mounted Warriors and
                                overrun all your neighbours.
                                That usually does it.
                                For an OCC or a 5CC, I prefer to play on emperor.

                                Bernard

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