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Monarchy or Communism ?

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  • #16
    I've overused the whip in Despo and believe me, your citizens will remember for a looooong time. I won't trade production in my large core cities for the sake of small outlying ones. Communism is a bad deal. Let the AI waste time reasearching it.

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    • #17
      Originally posted by gunkulator
      I've overused the whip in Despo and believe me, your citizens will remember for a looooong time. I won't trade production in my large core cities for the sake of small outlying ones. Communism is a bad deal. Let the AI waste time reasearching it.
      You've obviously never experienced that great feeling when you capture a large enemy city, quell the resistance 3-4 turns later, and are then able to build a temple in about 7 turns.

      Communism really does work when you are in the serious business of capturing lots and lots of cities. It's much easier to steal enemy technology as well - especially with research set at zero.

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      • #18
        Why am I in a hurry to build a temple in the far flung captured metro? This late in the game, they do not have any tech for me to steal anyway, if they did it would not be hard to do or to trade for.

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        • #19
          Originally posted by vmxa1
          Why am I in a hurry to build a temple in the far flung captured metro? This late in the game, they do not have any tech for me to steal anyway, if they did it would not be hard to do or to trade for.
          Hi

          Well, if that city was captured under Monarchy, you'd just have a big old city to starve which would never produce anything for you. You'd be as well to raze it and replace it with a small city of your own (which will take 30 or 60 turns to produce a temple depending on your civ traits). Perhaps it's just a personal preference but I love the idea of putting newly captured cities to work producing buildings so that in 20 turns or so they will be in a position to start pumping out tanks like everyone else. It really does feel 'communal' - that everyone (i.e. every city) is doing their best for the war effort! And when we're talking only a few shields off of core cities, those tanks and bombers are still being produced in 2 turns each. Who can complain?

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          • #20
            Communism for the Evil-Empire factor.

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            • #21
              When not at war, religious civs can use communism to get some infrastructure up in remote cities, especially if the core cities have built everything, without requiring cash to rush-build. Once the temples / courthouse / mkt are built, switch back to Republic.

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              • #22
                Originally posted by David Murray
                Well, if that city was captured under Monarchy, you'd just have a big old city to starve which would never produce anything for you. You'd be as well to raze it and replace it with a small city of your own (which will take 30 or 60 turns to produce a temple depending on your civ traits). Perhaps it's just a personal preference but I love the idea of putting newly captured cities to work producing buildings so that in 20 turns or so they will be in a position to start pumping out tanks like everyone else.
                If you are talking about still being in Monarchy, then you are are talking about cities well below metro size and captured before the OCn is reached. You may not have even built the FP.
                In that case I am with you, those can be productive.
                I am talking about much later in the game, which is required as you will not have communism that early.
                At this stage you are well past OCN have an FP and these are large cities or metros. They will be difficult to get more than 1-3 net shields per turn. You really should not waste time and money getting them to be productive.
                Get a temple in over time and maybe let it do wealth or create a unit of some type. At this stage if you are under Monarchy, what can I say, it is not a good plan.

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                • #23
                  I prefer to capture early and raze later. Late in the game everyone hates you anyway. Once past OCN, every new city under Communism just makes your core cities less and less productive. Why spend the money on them at all?

                  Contrary to the designer's intent, I build colonies late in the game, not early, to get lux/res I need on another continent.

                  Razing a city requires no money for building and maintenance, no units for garrisoning, guarantees no culture flipping or recapture and you get a bunch of free slaves.

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                  • #24
                    It is strange that for empires spread out throughout the world with lots of overseas territory do better under communism rather than monarchy, which is what all those imperialistic European powers were in.

                    Maybe there should be a new government called imperialism with communal corruption. I know one shouldn't make a big deal about it but it would make the game much more real.

                    BTW what's this talk of 'enslaving' ships in C3C?
                    "The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau

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                    • #25
                      Originally posted by johncmcleod
                      It is strange that for empires spread out throughout the world with lots of overseas territory do better under communism rather than monarchy, which is what all those imperialistic European powers were in.

                      Maybe there should be a new government called imperialism with communal corruption. I know one shouldn't make a big deal about it but it would make the game much more real.

                      BTW what's this talk of 'enslaving' ships in C3C?

                      hi ,

                      well maybe they have put " piracy " into the game , .....

                      have a nice day
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