The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Don't you guys run into serious slowdown problems with maps that big?
I have a 2.4mhz computer and it gets unbearably slow during the industrial age on 250x250 maps with more than 15 civs.
But then again, maybe that's because I'm playing the Balancer mod.
hi ,
here are some options to let it run faseter , higher ram , defrag , shut down programs you dont need while playing , some people complain with a 3mhz or higher that 180X180 goes slow , yet when you see them play you find they are also chatting , reading a pdf , editing a pic , etc , ....... when you play you play , .....
Skeeve, if you've really got an 2.4 MHz computer, I'm impressed you can get the game to run at all ... :-)
The problem isn't large maps or plenty of cities; it's a large number of civs that makes for the huge delays (by having the computer checking ridiculous #s of trade routes once the road network is up). Solution; Kill! As soon as between-turn times start mounting, kill off a few AIs.
Why can't you be a non-conformist just like everybody else?
It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok
Well it is huge to me, I surely do not want one bigger and 24 civs is the max allowed as the game ships.
Anyway I have a P-IV 3.06GH with 1 GB on XP PRO using 9800 PRO and that map still got out to 25 minutes or more on turns.
Memory is not a factor it would appear as I never saw it use more than 288MB.
I ran the thing on my P-IV 1.7 GH with 512 MB and a few turns got out to an hour.
I was counting from the time I hit end of turn until I had control again. Not when it came back to allow build selections for cities that finished a task. Some times the time from that point until I could actuall move a unit or something was 20 minutes.
Many times a settler animation would show the settler squat to start the build and not finish for 10 minutes.
I presume this was due to checking all the trade routes.
Much of the time all civs were at war. Fifteen survived the game due to it mostly being large islands. I think the AI only killed civs that it shared land with and two others.
I only mention this to show how war was never ending.
Several declaration or peace deals would pop up every turn after ancient times or there abouts.
I've only recently played one of the scenario's, TAM (although I downloaded the full version). I was impressed with the huge effort that had been put into making it and I thought it was great. I was especially tickled to see two of my unit animations in there and I'm glad they're being used in such a good mod.
Originally posted by vmxa1
Well it is huge to me, I surely do not want one bigger and 24 civs is the max allowed as the game ships.
Anyway I have a P-IV 3.06GH with 1 GB on XP PRO using 9800 PRO and that map still got out to 25 minutes or more on turns.
Memory is not a factor it would appear as I never saw it use more than 288MB.
I ran the thing on my P-IV 1.7 GH with 512 MB and a few turns got out to an hour.
I was counting from the time I hit end of turn until I had control again. Not when it came back to allow build selections for cities that finished a task. Some times the time from that point until I could actuall move a unit or something was 20 minutes.
Many times a settler animation would show the settler squat to start the build and not finish for 10 minutes.
I presume this was due to checking all the trade routes.
Much of the time all civs were at war. Fifteen survived the game due to it mostly being large islands. I think the AI only killed civs that it shared land with and two others.
I only mention this to show how war was never ending.
Several declaration or peace deals would pop up every turn after ancient times or there abouts.
panag I am not sure how you figure that you can have more than 24 civs in the game as it nstalls as it only has 24 civ, plus barbs.
I said as it ships, not how you could change it. I am aware that you can make it have 31, but it does not come with them. Why try to bust my chops for the fine point?
Originally posted by vmxa1
panag I am not sure how you figure that you can have more than 24 civs in the game as it nstalls as it only has 24 civ, plus barbs.
I said as it ships, not how you could change it. I am aware that you can make it have 31, but it does not come with them. Why try to bust my chops for the fine point?
hi ,
you write max allowed , not trying to bust any chops or so , ....
Maybe I was not clear. I said as the game ships. Meaning you can not start up a game after an install and use more than 24 civs. You must do something more to enable the use of 31 civs.
You can not even use 24 by just starting and selecting new game.
Originally posted by vmxa1
Maybe I was not clear. I said as the game ships. Meaning you can not start up a game after an install and use more than 24 civs. You must do something more to enable the use of 31 civs.
You can not even use 24 by just starting and selecting new game.
hi ,
just hit that editor , .... the game ships with the 31 slots of civs plus one for barbs , ........
ones you change your bix and bic files , you can start with them as many times as you like , .......
How am I going to have a nice day if you insist upon posting points that have been made already and clearly only enforce what I said?
You must take some overt action to use more than 16 civs, that is all I was saying. I did not say it was difficult or horrendous, merely that something was required.
In fact my post originally was only meant as jest in reference to AU402 not being big enough. So give a break and drop it.
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