I was always under the assumption that any unit with a zero defense was able to be captured, a la the arty units and the workers (I would test this, but won't have acess to my comp for another month and a half). So I had an idea...
Alot of transport type ships exist, ie Galleon and Transport plus a fuew other player created units. Why not give them a defense of zero and let them be captured. This would a) slow settlement since you can't just send an undefended galley on its way with a settler (there is a good ancient transport out at the moment, since the galley would stay the combat ship) b) would make it a REQUIREMENT that you escort transports adding a use for naval warfare, and b) lets you pirate effectivley with a privateer.
Problems:
Can you capture a ship, will the game allow for that?
What happens to embarked units?
Alot of transport type ships exist, ie Galleon and Transport plus a fuew other player created units. Why not give them a defense of zero and let them be captured. This would a) slow settlement since you can't just send an undefended galley on its way with a settler (there is a good ancient transport out at the moment, since the galley would stay the combat ship) b) would make it a REQUIREMENT that you escort transports adding a use for naval warfare, and b) lets you pirate effectivley with a privateer.
Problems:
Can you capture a ship, will the game allow for that?
What happens to embarked units?
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