This will be the fourth in a series of polls regarding Apolyton University and the four Civ3 democracy games played here on Apolyton. Per the initiative of Theseus in this thread http://www.apolyton.com/forums/showt...threadid=90953 we are attempting to increase the attractiveness of each with introduction pages, new ways of approaching players, and generally more fun. This fourth poll will provide a compilation of ideas from this thread for improving Apolyton University in addition to the ideas from polls 1 through 3. Please vote on whether you believe we have enough support for this to take the initiative further and ask the owners (MarkG and DanQ) for their support in this endeavor. Thanks.
1) Visibility: We need to get better coverage on the front CivIII page of 'poly. I suggest that at the top right, the links be changed as follows:
News | Archive
Downloads | FAQ | Help
Reviews | Links | Suggestions
Price Comparison
Strategy Articles | Stories
Forum-General
Forum-Strategy
Forum-Creation
Democracy Games
Apolyton University
2) Intro Pages: I think we depend a little to heavily on the forum format. I suggest that we design an Introduction page for each of Strategy, AU, and each of the DGs. That will probably mean one - two people per in terms of content (or more... we can set up a thread for the design / content of each), whereas we will probably want just one HTML person in order to maintain a consistent design.
3) Chancellor: We need someone to sorta take a step back, look at the curriculum thus far, and suggest what courses are needed / would be fun to round things out. This also might include re-visiting some of the early concepts. This is what I refer to as the Chancellor position. If up for it, I again nominate badams. If not, then I nominate Nuclear Master.
4) Intro Courses: I loved alva's thought about having something special for newer players / posters. I think an ongoing series of succession games works, but I would also consider a series of designed courses, one for each difficulty level, which would be the AU standards. This would make it easy for us to measure / advise newer players on their skills.
5) Course Descriptions: I think we need to go a bit further than badams did... I am sure many jaws dropped upon reading posts like "AU 208 and 402 were my first AU games"!! We need to make sure newer players know which courses to play!! Speaking of making some extra steps to formalize AU more, one little thing I think that could increase the appeal of AU games right now would be to include an image of the start position with all future games
6) The key to GOTMs success has been:
a) prominent links on the front page of the site
b) a well organised and dedicated team of staff
c) organised strategy threads
d) a community where the top players show how they won and why they made the choices they did.
e) efficient weeding out of cheaters.
7) AU Mod - Shouldn't we make a big deal of this? I'm not totally into the modding community, but as far as I know this is the best mod around. Alexman has even been trying to get cracker to consider for the GOTM!!! This is a potentially great branding product for CivIII on 'poly, and we've done nothing with it, really. I would also like to point out that playing with the AU mod is in no way compulsory for AU games. It is entirely optional. We don't even specify the difficulty setting any more, which is a good thing IMHO.
8) Have some sort of summary table by phase of who accomplished what? For example: difficulty level, contacts, tech, gold, gpt, military, GWs/SWs, etc. Then, also, in the oh-so-'poly anarchic but helpful way, the more advanced players could chime in to help the newer players. This would also help facilitate the awards concept we are toying with.
9) If we could get every new AU course listed as a CIV III news item, I think we could increase our visibility. Nuclear Master is an ACS news editor and has received the go-ahead to post AU and democracy game news.
1) Visibility: We need to get better coverage on the front CivIII page of 'poly. I suggest that at the top right, the links be changed as follows:
News | Archive
Downloads | FAQ | Help
Reviews | Links | Suggestions
Price Comparison
Strategy Articles | Stories
Forum-General
Forum-Strategy
Forum-Creation
Democracy Games
Apolyton University
2) Intro Pages: I think we depend a little to heavily on the forum format. I suggest that we design an Introduction page for each of Strategy, AU, and each of the DGs. That will probably mean one - two people per in terms of content (or more... we can set up a thread for the design / content of each), whereas we will probably want just one HTML person in order to maintain a consistent design.
3) Chancellor: We need someone to sorta take a step back, look at the curriculum thus far, and suggest what courses are needed / would be fun to round things out. This also might include re-visiting some of the early concepts. This is what I refer to as the Chancellor position. If up for it, I again nominate badams. If not, then I nominate Nuclear Master.
4) Intro Courses: I loved alva's thought about having something special for newer players / posters. I think an ongoing series of succession games works, but I would also consider a series of designed courses, one for each difficulty level, which would be the AU standards. This would make it easy for us to measure / advise newer players on their skills.
5) Course Descriptions: I think we need to go a bit further than badams did... I am sure many jaws dropped upon reading posts like "AU 208 and 402 were my first AU games"!! We need to make sure newer players know which courses to play!! Speaking of making some extra steps to formalize AU more, one little thing I think that could increase the appeal of AU games right now would be to include an image of the start position with all future games
6) The key to GOTMs success has been:
a) prominent links on the front page of the site
b) a well organised and dedicated team of staff
c) organised strategy threads
d) a community where the top players show how they won and why they made the choices they did.
e) efficient weeding out of cheaters.
7) AU Mod - Shouldn't we make a big deal of this? I'm not totally into the modding community, but as far as I know this is the best mod around. Alexman has even been trying to get cracker to consider for the GOTM!!! This is a potentially great branding product for CivIII on 'poly, and we've done nothing with it, really. I would also like to point out that playing with the AU mod is in no way compulsory for AU games. It is entirely optional. We don't even specify the difficulty setting any more, which is a good thing IMHO.
8) Have some sort of summary table by phase of who accomplished what? For example: difficulty level, contacts, tech, gold, gpt, military, GWs/SWs, etc. Then, also, in the oh-so-'poly anarchic but helpful way, the more advanced players could chime in to help the newer players. This would also help facilitate the awards concept we are toying with.
9) If we could get every new AU course listed as a CIV III news item, I think we could increase our visibility. Nuclear Master is an ACS news editor and has received the go-ahead to post AU and democracy game news.
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