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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Originally posted by Uber KruX
well thats your fault stop clicking the button.
Stop spitting out nonsense... I was scrolling on the map and hit it accidentally. Every GUI designer should understand that this kind of action by user requires verification.
Originally posted by MattH
Try reloading from the autosave of a previous turn. If you have one, that is .
As I said, I had a 200+ unit battle campaign underway and every single turn takes a considerable amount of time. It is easy to say that one should save his game during such lengthy turn (actually I did, but I still lost a lots of it), but software should verify every action that might result in data loss (as it verifies exit, for instance).
i have a lot of problems such as this. like when you accidently hit "automate" for a worker and, especially in the late game, he goes zooming off to the other side of your civ to a square that isn't even in a city radius. I'm much angrier at when you accidently send a unit one square off when invading enemy territory, things like that. curiously, i've never accidently hit the end turn button
I use Posturepedic mattresses for a lifetime of temporary relief.
I'd say it should only require confirmation, if EOT is triggered and there are still units with move points left. Of course, if I were a software developer (duh, I am), I would not listen to flame crap like this. Is there a word for "polite" in Estonian?
I usually make a unit, usually a ship, my "last" unit by hitting "w" (wait) whenever it comes up for orders. Eventually it will be the final unit asking for orders. This is when I do a last minute check on my economy, diplomacy, upgrades, unit placements, etc. So each turn this unit acts as my warning system that the turn is about to end.
This unit is usually a ship because I tend to make my ships "wait" for all other units to move toward them for loading anyway.
Yeah I do that too. I have an old unit, usually one that produced a "leader" (for sentimental reasons) just sitting unfortified in my capital city. When his turn comes I push "wait" until he keeps coming up.
"A civilization unable to tell the difference between illusion and reality is usually believed to be at the tail end of its existence" - John Ralston Saul
Kristjan, I have done the same thing quite a few times in the last 1-1/2 years. Click on a unit in a city, press return to look inside and -- oh, scrraap, the turn is over!
In single player, it adds another dimension of user fallibility. Try not to do it, but it's something you will probably recover from.
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