Also, when a part of a country declares itself a new nation other nations could recognize it and give it supplies to fight against the big guy.
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"The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau
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Johnmcclouds suggestion brings me to another point about CivIII (and Civs I and II) which I feel ought to be changed, and which has been brought up elsewhere!! Namely, the idea of food and food distribution. Cities which have surplus food, and an intact trade network (connection to capital, etc) should be able to both "trade" food to other cities in the empire-and should be able to trade it to other empires. Not only would this allow more city specialization (as it is in reality), it would also change military tactics. Taking out a nations capital, even for a few turns, might disrupt the supply of food in the empire (along with luxuries and strategic resources), as would cutting off a city from the capital!! Combined with Johnmccloud's excellent suggestion on food and happiness, this add much needed depth to the game, in my opinion!!
Those who don't believe it could be done should look at Spiffors? thread, where he created some excellent mock trade screens for CivIII, with food trade included!!
Yours,
The_Aussie_Lurker.
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Originally posted by panag
hi ,
remember those civ II scenario's where the country would split in two if the capital went down or if cities remained in uproar for a number of turns , thats what we need back , .....
have a nice day
Also unrelated but I remember the Gulf War scenario where Saddam Hussein offered me $10,000 gold for Peace on the 2nd turn!I've increased my medication and I am now able to experience pleasure... especially when my Legions march on Berlin and capture the Great Wall! >:-)
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Originally posted by panag
hi ,
remember those civ II scenario's where the country would split in two if the capital went down or if cities remained in uproar for a number of turns , thats what we need back , .....
have a nice day
Also unrelated but I remember the Gulf War scenario where Saddam Hussein offered me $10,000 gold for Peace on the 2nd turn!I've increased my medication and I am now able to experience pleasure... especially when my Legions march on Berlin and capture the Great Wall! >:-)
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I don't get it. If an aggressor captures the nation's capital, why would the people of that nation start bickering among themselves? Surely it would be more likely to make them rally together. Civil war/revolution as a consequence of unhappiness and/or propaganda on the other hand ....
Edit: I remember the effects of civil war in Civ2, when I played the wonderful WWII scenario. I captured Berlin and half of Hitler's Germany suddenly became Shaka Zulu's Zululand. A bit silly to say the least! I much preferred the effects of revolution in CTP2, where a revolting city would randomly join another civ, form one of its own or, most interestingly, join the barbarians.
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hi ,
its easy to change the zulu into an other civ , ......
they must have forgotten to do that in those scen's , .....
there are at least three different " east wind rain " scen's around (!) , ......
use the cheat as the easy way to change it , ......
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