I had a game once where me and the iroquois had a deal over iron.
They had none and I sold them one of mine for quite a sum.
Then we started war with the egyptians and took some of their cities. Unfortunately (for me) the iroquois captured a city with iron in its city radius. Luckily I have pillaged that tile before so it was not connected.
I also had a unit standing there, that I removed after some turns after the AI captured the city.
Now our iron deal ended and they still wanted to continue it. They did not even think of building a road to the iron resource they just acquired.
That went on for quite a time and in the end I am not sure if they built one or not.
Is this a single case or is the AI not looking to gather resources on their own? Especially with such a high-priced deal like they had with me.
I think the standard behaviour should be to try to trade any missing strategic resources and try to acquire them by self as soon as possible. With the achievement of the later, the former becomes obsolete anyway.
ata
They had none and I sold them one of mine for quite a sum.
Then we started war with the egyptians and took some of their cities. Unfortunately (for me) the iroquois captured a city with iron in its city radius. Luckily I have pillaged that tile before so it was not connected.
I also had a unit standing there, that I removed after some turns after the AI captured the city.
Now our iron deal ended and they still wanted to continue it. They did not even think of building a road to the iron resource they just acquired.
That went on for quite a time and in the end I am not sure if they built one or not.
Is this a single case or is the AI not looking to gather resources on their own? Especially with such a high-priced deal like they had with me.
I think the standard behaviour should be to try to trade any missing strategic resources and try to acquire them by self as soon as possible. With the achievement of the later, the former becomes obsolete anyway.
ata
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