There are several major changes that need to be made to the economy and government in Civ3. I believe I have a good idea for a better Civ3.
First off, shipping is something that needs to be added is something to make trade more realistic. The resources could be loaded on to ships (that the computer would mostly control). The navy isn't nearly powerful as it should be in Civ3 mainly because in real life if you control the seas you control major trade routes. If you were at war, you could have a Battle of the Atlantic again-submarines all over the seas on the prowl for merchant ships.
The trade routes could be like CTP2. A line would connect the two civs where the trade route was. In time of peace this would be a straight line. If you wanted to pirate it you could send ships to be on this line and click pirate and it would steal the goods from the ships and you would get them. This would hurt worldwide rep. When you're the trader you could set the trade route to zigzag and the ships would have a less chance of being pirated. The more pirating ships out there the greater the chance of the merchant ship getting sunk.
The next thing would be cities would no longer be self-sufficient. Once the Industrial age comes, cities should no longer be self sufficient. Farmers would produce food and shields and these could be purchased by anyone in the country. And the citizens would have control over where they live. Certain terrain types could control how desirable it is to live there. Lots of people would move to the coast and buy food that the farmers are making. This would be possible because of new techs could make big bonuses for farming.
This brings up another issue needed for civ3: emigration. As I said before, the citzens could move to whatever city they want, including cities of neighboring countries. It'd be the alternative to culture flipping. Instead of losing a city when a neighboring city's culture is much greater, people would immigrate to that city. You then could set up emigration laws. You could choose how many people could leave and come in. You could also set up racial biases, such as English would be able to get in easier than Chinese could.
The next thing is a completely revamped economy. Forgive me for copying but here's an idea altF18 thought of.
The next thing that needs to be added is a new government interface. You have a slider that chooses the government. To the left would be democracy, one notch to the right would be republic, then monarchy, then to the very right would be totalitarianism. I didn't include communism because it's not a type of government, it's an economic system. But I'll get to that.
You'd have an economic system slider. To the left would be communism, this would be complete control of the economy, sort of what civ3 is now. In the middle would be socialism, where you have control over resources and service industries (if they're there) but there'd still be a free market. To the right would be absolute capitalism where the government would have zero control over the economy. Of course there'd be notches in between, for example our government would be more to the right than socialism but more to the left than absolute capitalism.
What do you guys think?
First off, shipping is something that needs to be added is something to make trade more realistic. The resources could be loaded on to ships (that the computer would mostly control). The navy isn't nearly powerful as it should be in Civ3 mainly because in real life if you control the seas you control major trade routes. If you were at war, you could have a Battle of the Atlantic again-submarines all over the seas on the prowl for merchant ships.
The trade routes could be like CTP2. A line would connect the two civs where the trade route was. In time of peace this would be a straight line. If you wanted to pirate it you could send ships to be on this line and click pirate and it would steal the goods from the ships and you would get them. This would hurt worldwide rep. When you're the trader you could set the trade route to zigzag and the ships would have a less chance of being pirated. The more pirating ships out there the greater the chance of the merchant ship getting sunk.
The next thing would be cities would no longer be self-sufficient. Once the Industrial age comes, cities should no longer be self sufficient. Farmers would produce food and shields and these could be purchased by anyone in the country. And the citizens would have control over where they live. Certain terrain types could control how desirable it is to live there. Lots of people would move to the coast and buy food that the farmers are making. This would be possible because of new techs could make big bonuses for farming.
This brings up another issue needed for civ3: emigration. As I said before, the citzens could move to whatever city they want, including cities of neighboring countries. It'd be the alternative to culture flipping. Instead of losing a city when a neighboring city's culture is much greater, people would immigrate to that city. You then could set up emigration laws. You could choose how many people could leave and come in. You could also set up racial biases, such as English would be able to get in easier than Chinese could.
The next thing is a completely revamped economy. Forgive me for copying but here's an idea altF18 thought of.
- the Resource model would be upgraded completely
they would follow Spiffor’s per turn concept (in civ 4 sugg.) and yield designated amounts. For example, one silk resource would give your city 4 silks. (on the display, you would see the silk icon and beneath it, the amount your city is receiving – SILK (4) )
Luxury goods would be based upon a new system called Supply and Demand.
With this system, every luxury good you know of will be demanded by your citizens, in varying quantities.
So your city might be demanding 3 silk. If provided. these would in turn make 3 citizens happy (or content) and also generate you, say, 30 gold per turn. Excess silk (not demanded) would have no effect and bring in only 1 gold each. So if you had one silk good and were collecting four silks in the city, 3 of these would be benefiting you. One would be unnecessary and therefore ideal for, either sending to one of your cities that demand silk, or, a new concept, putting it up on the international market (similar to Call to Power’s) for other civs to consider buying.
Trade would be its own thing and not an aspect of diplomacy.
So, after putting the good up on the market, its value would be 20 gold, or any other automatically determined price. You have the choice of taxing, or putting a tariff on it of any amount up to an extra 5 gold.
If you had multiple of the same good on the market, its value would decrease. So where one silk was worth 20 gold (plus your taxes), having two available would bring the price down to 18, and every other would also decrease the value in a set amount. For my example, the price drops by two, so 5 silks on the market would make their value 12 gold. Though this makes it less valuable to you, the AI would usually go after cheaper prices. So having a wide range of product would give you a higher advantage of being bought. And also, you could cover multiple markets and thus have multiple income. So selling two silks for 18 gold would bring you 36 gold, but four for 14 would allocate 56. And there’s always taxes to jack up the price.
The force behind the market is that there will hardly be enough resources in your own territory to supply your civ with all the required luxuries (emphasized more so with Demand) strategic, and energy resources.
So as an alternative to forcefully acquiring these goods by war, you could conduct trade on the international market. Of course, strengthening your own market capacity is a necessity to succeed in having a trade empire, since you’ll need a broad supply of goods. This can be achieved through Imperialism – setting up colonial empires all over the world by conquering Minor Tribes and rival civs and directly controlling resources – or by re-trade, you buy mass quantities from suppliers and in turn sell them, at a higher price, to demanders. Another option, which motivates the title of the victory, is Globalization. Coming with the modern era and the so-named Tech, you gain the ability to invest in resources around the world. (if you want to look at it through a Realistic POV, instead of thinking CEO, rather assume you simply appoint the investment, and Corporations and contractors set up their branches there. You collect the taxes )
This means you have the ability to ‘own’ goods in foreign territory without ruling the area. You’ll need a connected network since the goods would be sent to your own city.
Investments could only be made in free market states – Communist and strict despotic governments disallow foreign investment. (and maybe limit purchases of foreign luxuries?)
To invest in a region, you would need a stronger economic influence – a nation like France would not be able to invest in America, to use a RW example. (hmm, could anyone invest in American territory?)
Since you’ll be depriving the owner civ of a potentially valuable commodity, there would have to be at least a semi-fair price. Lump sums or per turn payments would be negotiated. Since its free enterprise, the host civ would be obliged to accept an investment. (as long as it thinks the price is right)
This would be a major peaceful benefiting factor for the Economically minded. A strong transnational income would be a plus for your market – and you could in turn sell these goods on the market.
To achieve the Globalization victory, you would need to control at least 60% of the Globalized market – resources from foreign investments, and have a dominant standing on the International market so that all nations would be on the life-support of your monopolies. Instead of just having a strong economy, you’d need a strong economic hold on your rivals. Instead of conquering their cities, you would have to control 60% of their imports, making them dependent on your economy. And that’s to every civ on the map. You need to establish your market presence worldwide. (make sure every country has its golden arches )
Your dominant market presence.
And thus I call it a Globalization victory instead of simply an Economic one.
An alternative to bloodlust, a solution for small civs (establish investments) and an emphasis on an important, but always left out factor.
For those who prefer war and don’t want to bother with trade or economy, you don’t necessarily have to. Afterall, conquering your neighbors brings about relatively the same thing.
So there’s no new level of needed micromanagement, and you wont be forced to build a dominant, or even strong, market presence.
they would follow Spiffor’s per turn concept (in civ 4 sugg.) and yield designated amounts. For example, one silk resource would give your city 4 silks. (on the display, you would see the silk icon and beneath it, the amount your city is receiving – SILK (4) )
Luxury goods would be based upon a new system called Supply and Demand.
With this system, every luxury good you know of will be demanded by your citizens, in varying quantities.
So your city might be demanding 3 silk. If provided. these would in turn make 3 citizens happy (or content) and also generate you, say, 30 gold per turn. Excess silk (not demanded) would have no effect and bring in only 1 gold each. So if you had one silk good and were collecting four silks in the city, 3 of these would be benefiting you. One would be unnecessary and therefore ideal for, either sending to one of your cities that demand silk, or, a new concept, putting it up on the international market (similar to Call to Power’s) for other civs to consider buying.
Trade would be its own thing and not an aspect of diplomacy.
So, after putting the good up on the market, its value would be 20 gold, or any other automatically determined price. You have the choice of taxing, or putting a tariff on it of any amount up to an extra 5 gold.
If you had multiple of the same good on the market, its value would decrease. So where one silk was worth 20 gold (plus your taxes), having two available would bring the price down to 18, and every other would also decrease the value in a set amount. For my example, the price drops by two, so 5 silks on the market would make their value 12 gold. Though this makes it less valuable to you, the AI would usually go after cheaper prices. So having a wide range of product would give you a higher advantage of being bought. And also, you could cover multiple markets and thus have multiple income. So selling two silks for 18 gold would bring you 36 gold, but four for 14 would allocate 56. And there’s always taxes to jack up the price.
The force behind the market is that there will hardly be enough resources in your own territory to supply your civ with all the required luxuries (emphasized more so with Demand) strategic, and energy resources.
So as an alternative to forcefully acquiring these goods by war, you could conduct trade on the international market. Of course, strengthening your own market capacity is a necessity to succeed in having a trade empire, since you’ll need a broad supply of goods. This can be achieved through Imperialism – setting up colonial empires all over the world by conquering Minor Tribes and rival civs and directly controlling resources – or by re-trade, you buy mass quantities from suppliers and in turn sell them, at a higher price, to demanders. Another option, which motivates the title of the victory, is Globalization. Coming with the modern era and the so-named Tech, you gain the ability to invest in resources around the world. (if you want to look at it through a Realistic POV, instead of thinking CEO, rather assume you simply appoint the investment, and Corporations and contractors set up their branches there. You collect the taxes )
This means you have the ability to ‘own’ goods in foreign territory without ruling the area. You’ll need a connected network since the goods would be sent to your own city.
Investments could only be made in free market states – Communist and strict despotic governments disallow foreign investment. (and maybe limit purchases of foreign luxuries?)
To invest in a region, you would need a stronger economic influence – a nation like France would not be able to invest in America, to use a RW example. (hmm, could anyone invest in American territory?)
Since you’ll be depriving the owner civ of a potentially valuable commodity, there would have to be at least a semi-fair price. Lump sums or per turn payments would be negotiated. Since its free enterprise, the host civ would be obliged to accept an investment. (as long as it thinks the price is right)
This would be a major peaceful benefiting factor for the Economically minded. A strong transnational income would be a plus for your market – and you could in turn sell these goods on the market.
To achieve the Globalization victory, you would need to control at least 60% of the Globalized market – resources from foreign investments, and have a dominant standing on the International market so that all nations would be on the life-support of your monopolies. Instead of just having a strong economy, you’d need a strong economic hold on your rivals. Instead of conquering their cities, you would have to control 60% of their imports, making them dependent on your economy. And that’s to every civ on the map. You need to establish your market presence worldwide. (make sure every country has its golden arches )
Your dominant market presence.
And thus I call it a Globalization victory instead of simply an Economic one.
An alternative to bloodlust, a solution for small civs (establish investments) and an emphasis on an important, but always left out factor.
For those who prefer war and don’t want to bother with trade or economy, you don’t necessarily have to. Afterall, conquering your neighbors brings about relatively the same thing.
So there’s no new level of needed micromanagement, and you wont be forced to build a dominant, or even strong, market presence.
You'd have an economic system slider. To the left would be communism, this would be complete control of the economy, sort of what civ3 is now. In the middle would be socialism, where you have control over resources and service industries (if they're there) but there'd still be a free market. To the right would be absolute capitalism where the government would have zero control over the economy. Of course there'd be notches in between, for example our government would be more to the right than socialism but more to the left than absolute capitalism.
What do you guys think?
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