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  • Bursts of pollution....

    Why is pollution always manifesting itself during bursts of two or three turns, to diminish then and disappearing for a couple of turns?

    Why is pollution augmenting at the next turn, after starting a war, even when the war-time production is not active?

  • #2
    I have not noticed the second point.
    Nym
    "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)

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    • #3
      The answer to your first question is that it is the RNG.

      (The same thing that gives the combat results people complain about )
      Never give an AI an even break.

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      • #4
        I'm not sure it's the RNG, but pollution accumulaiton.

        There's the skull and crossbones thing at the bottom of each city and I have always assumed it grows over time, and when it fills up, a polluted tile is created.

        If you complete factories in several core cities around the same time , it could then produce these bursts as the pollution pile up and are released at the same time.

        perhaps someone with more knowledge can shed some light. This has always been my assumption.
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        • #5
          Originally posted by dexters
          I'm not sure it's the RNG, but pollution accumulaiton.

          There's the skull and crossbones thing at the bottom of each city and I have always assumed it grows over time, and when it fills up, a polluted tile is created.

          If you complete factories in several core cities around the same time , it could then produce these bursts as the pollution pile up and are released at the same time.

          perhaps someone with more knowledge can shed some light. This has always been my assumption.
          I have not looked at this precisely, but I supposed that the number of these yellow shields with skull were the probability to have a square polluted for the city, as it is in Civ2.
          Nym
          "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)

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          • #6
            Originally posted by Nym


            I have not looked at this precisely, but I supposed that the number of these yellow shields with skull were the probability to have a square polluted for the city, as it is in Civ2.
            I think you are right, but like you I have never tested it.
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            • #7
              yeah, the more pollution, the better your chances of getting it, but i dont think pollution can appear on a square where a unit is..
              I use Posturepedic mattresses for a lifetime of temporary relief.

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              • #8
                If you complete factories in several core cities around the same time , it could then produce these bursts as the pollution pile up and are released at the same time.
                I have played several times without building factories and then same phenomenons are happening, but not with the same intensity.

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                • #9
                  Originally posted by bobbo008
                  yeah, the more pollution, the better your chances of getting it, but i dont think pollution can appear on a square where a unit is..
                  I often get pollution appearing right underneath a worker... but I suppose that's just luck.

                  PTW 1.14f

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                  • #10
                    The more yellow triangles, the higher the chance of pollution within the radius of that city.

                    If you build a mass transit in a city bigger than size 12 the number of triangles will reduce (there is no population pollution in cities size 12 or less). If you build a recycling plant there will be fewer triangles. Building an airport adds one triangle.

                    That is about all I know about pollution.

                    What I have noticed, but may be random, is that pollution tends to hit the same tiles repeatedly, particularly tiles with cows.
                    Never give an AI an even break.

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                    • #11
                      if the pollution hit the cow tile 3x time in a row you get a mad cow on your screen

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                      • #12
                        "I often get pollution appearing right underneath a worker... but I suppose that's just luck."

                        "What I have noticed, but may be random, is that pollution tends to hit the same tiles repeatedly, particularly tiles with cows."

                        actually, in my game right now, i had three tiles have pollution, i cleaned all of those up, next turn, just those same three tiles got polluted (i knew cuz the workers were still there, obviously).

                        and you obviously get pollution where there are cows because cows are diesel powered, duh...
                        I use Posturepedic mattresses for a lifetime of temporary relief.

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                        • #13
                          It has been my experience that tiles that contribute highly to production tend to get hit with pollution more often than say your generic grassland tile that is producing only food and trade.

                          Indeed, the number of yellow triangles relates to the probability of getting pollution, however, your chances do not reduce back to zero each time there is pollution around your city.

                          Pollution is based primarily on population and production. Factories, Coal Plants, Airports contribute to pollution as does increased population, while recycling plants and mass transit systems reduce pollution. Hydro Plants, Solar Plants and Nuclear Plants increase production without increasing pollution.
                          “The American people have now spoken, but it’s going to take a little while to determine exactly what
                          they said.” — President Clinton

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                          • #14
                            Actually I believe the pollution on the cows relates to all the methane they are producing to destroy the ozone layer.
                            “The American people have now spoken, but it’s going to take a little while to determine exactly what
                            they said.” — President Clinton

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                            • #15
                              Originally posted by Paulypav
                              Actually I believe the pollution on the cows relates to all the methane they are producing to destroy the ozone layer.
                              As I always play on huge maps, I have a lot of non-active workers which I use to plant trees on non-city tiles. Have not registered so far an influence of lots of trees in relationship with less polution.

                              Somewhere there is a thread about it.

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