Many of the annoying things my own AI (governers. workers, etc) does I put down to an accurate simulation of the "People are stupid" effect that bogs down all human organizations. This problem has plagued leaders of all sorts throughout the ages. Civ III has wonderfully simulated that effect. In fact, for gameplay purposes, this becomes a reason NOT to micromanage, as you get to repeatedly ask the question that leaders often ask, "What did you do THAT for?".
Others have griped about the intrusion into one's territory issue and the double standard in that play. That is irritating that the AI gets to play by different rules on that issue.
The one that really gets to me is during REX. My scouts find a perfect place for a faraway city, something with bonus and resources or luxuries or whatever, a real good place to put the FP or at least establish a border. My settler/spearman pair works its way across the terrain, gets to the distant promised land, and just as they get there some foreign settler/spearman pair shows up out of the fog, has a one turn jump on us and beats us to that perfect spot. Usually I have to back off and take some second-rate position to establish border, etc. It is not a "bug" or anything, it is just a case of the AI playing well enough to drive me crazy. Sometimes I have started wars over it, not even at the best of times to start the war, just an immediate reaction to the nasty sly little trick the AI has just played. My reaction is deliberately hyped up for role playing purposes, but still, that can be so annoying that I offer it as my addition to this thread's content.
-Eris
Others have griped about the intrusion into one's territory issue and the double standard in that play. That is irritating that the AI gets to play by different rules on that issue.
The one that really gets to me is during REX. My scouts find a perfect place for a faraway city, something with bonus and resources or luxuries or whatever, a real good place to put the FP or at least establish a border. My settler/spearman pair works its way across the terrain, gets to the distant promised land, and just as they get there some foreign settler/spearman pair shows up out of the fog, has a one turn jump on us and beats us to that perfect spot. Usually I have to back off and take some second-rate position to establish border, etc. It is not a "bug" or anything, it is just a case of the AI playing well enough to drive me crazy. Sometimes I have started wars over it, not even at the best of times to start the war, just an immediate reaction to the nasty sly little trick the AI has just played. My reaction is deliberately hyped up for role playing purposes, but still, that can be so annoying that I offer it as my addition to this thread's content.
-Eris
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