The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
That's what makes them decent instead of bad. They can be a real pain in the *belgium* when they have a large naval force but they don't know when to pull back or how to build up if they are much smaller.
the out of the blue declarations of war when you have good relations with that civ , .....
the way they move the units , ....... having a stack of low on defense units and a stack of high on defense units while combined you would not be able to pick of the low on def units , .....
the fact that the ai starves its people when they can change the gov to a better one or when they can take a resource or buy one due to unhappiness ,.....
the stupid drafts to the end instead of rushing the same unit when they have loads of money , ......
Originally posted by bongo
That's what makes them decent instead of bad. They can be a real pain in the *belgium* when they have a large naval force but they don't know when to pull back or how to build up if they are much smaller.
Yep, here's the first Begian friend to ask,
what's that phrase about?
Perhaps a small referral to Belgian foreign politics lately?
Soit, already happy people now know there exists a saying as 'being a real pain in the Belgium', albeit not so ... nice
AJ
" Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
- emperor level all time
- I'm back !!! (too...)
AI civs sometimes fight till extinction, even if you offer them peace.
AI not being good in overall militaristic operations, especially on forehand planned invasions, combined attacks and fighting multiple fronts.
AJ
" Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
- emperor level all time
- I'm back !!! (too...)
Originally posted by bongo
That's what makes them decent instead of bad. They can be a real pain in the *belgium* when they have a large naval force but they don't know when to pull back or how to build up if they are much smaller.
hi ,
an other one of those things , .....
if an elite battleship looses one hitpoint it retreats yet an unprotected transport sits in front of it , ...
human players shall go for it if it happens to them , but the AI wont , .....
It bothers me that when I first meet a civ, and ask to trade communications, the AI values the civs it hasn't met differently on how advanced they are. Maybe on how isolated they are as well, who knows?
Example: in a recent game I met the Russians on another continent. They had communications with 4 civs I didn't. I knew of 7 the Russians had not met. Of the civs I knew, Egypt was the most advanced (way more so than Russia) and Egypt had communications with all the civs on our shared continent except Greece. Greece was isolated on an island, had communications with no other civ than me, and was struggling along the tech tree (and far less advanced than Russia). The Russians were willing to trade communications with anyone for Egypt, and completely unwilling to barter for communications with Greece.
Went back after the game and played that turn a few different ways once I knew how advanced every civ was. The AI would trade like for like, or to its advantage, but never a lesser advanced civ I knew, for a more advanced civ it knew.
Quite a trick for someone who didn't know these other civs existed just a turn ago.
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
i too get annoyed by the AIs use of bombardment. it seems they are more likely to destroy tile improvements instead of supporting their own or their allies assualts against cities. since the AIs know where all units are, allied AI units should support the main battles more. speaking of which, the AI ability to know where all my units are is more of a hinderance than an advantage. I prefer to keep border towns heavily defended and inner cities lightly defended. this causes the AI to walk into traps from inferior forces. i once was invaded by over 100 AI units, but because they came in 2 big stacks and about 30ish singlely, i easily picked off the singles and it was much easier to survive the big stacks then. had the AI forces been concentrated, there's no way I could have withstood that many units. I was happy to see the AI amass that many units, but just wish they were better organized.
Failure to annex neighboring (AI) civs!! A huge AI civ will sit next to a much smaller civ for ages, when it should completely annex them. Even when they go to war they never finish the job. In fact it should be more difficult in general to get the AI to make peace.
On larger maps (and more civs) the game is basically over after you annex 2-3 other civs. Since the AI is so passive you're then twice the size of any other civ. This isn't a game you can win by just waiting in line to get killed.
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