The suggestion of a one sided ROP has been put forward but I am not comfortable with that idea.
I think the early demands by the AI would include a demand for one sided ROP (given they can only demand something you can give). At this stage one may be too weak to fight, particularly at higher difficulty levels so you may have to either give them license to speed their settlers into your territory or fight before you are capable of fighting. That is not too bad.
Even worse, if you are losing a war and a one sided ROP is required as tribute you could be fairly sure that a ROP rape would come soon. The AI would tend to send units into your territory and is then prone to opportunistic attacks. In other you could not accept such a term effectively meaning a human must never negotiate peace if he is losing.
It would probably turn into an "exploit" for human players too.
One-sided ROP could work if there was judicious and subtle programming but this seems difficult and costly and subject to error.
I think the early demands by the AI would include a demand for one sided ROP (given they can only demand something you can give). At this stage one may be too weak to fight, particularly at higher difficulty levels so you may have to either give them license to speed their settlers into your territory or fight before you are capable of fighting. That is not too bad.
Even worse, if you are losing a war and a one sided ROP is required as tribute you could be fairly sure that a ROP rape would come soon. The AI would tend to send units into your territory and is then prone to opportunistic attacks. In other you could not accept such a term effectively meaning a human must never negotiate peace if he is losing.
It would probably turn into an "exploit" for human players too.
One-sided ROP could work if there was judicious and subtle programming but this seems difficult and costly and subject to error.
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