Well, with a new XP approaching, I thought I might add some suggestions that could spice it up.
So, here we go.
Government/Diplomatic model - Historically, we've seen wars fought between different idealogies/different ways of thought, so I ask why not include this in Civ III? My proposal would be to add various values for each government type to determine how reactionary they would be towards an opposing idealogy or even towards it's own idealogical partners, in effect, moving the Shunned/Preferred preference from being civ-oriented to government-oriented, but with some reform to the system. So lets say, for example, you are Russia under a Communist government, and China has recently come under a Communist revolution, you would(on a scale from 1-10 in the editor) have a value of 8 in your relationship value(note that this is a value reflecting ONLY relations between Communist countries)In effect, each government has a different relationship value to different governments. Going back to the example, lets say a value from 1-4 makes the civ either "Furious" or "Hostile", a value of 5 makes it "Cautious" and a value from 6-10 "Polite" or "Gracious", you and China start off with "Gracious" relations, which in effect says you can have good and fair trade deals and can sign MPP and military alliances with one another[IMO, for something like an MPP or MA, you need to have very good relations(i.e. "Gracious"), otherwise, you will get a remark like one does when he tries to give away cities)]. However, say you are again Communist Russia, attempting to deal with a Monarchy and it so happens that they do not see eye-to-eye with you(they are "Furious" or "Cautious" or have a value of 1-4), you will have to pour plenty of aid, or make favorable deals with it to make it change it's stance on you. This way, you will be able to sign MPP or MA and have better trade deals. Likewise, if you are the US under Democracy, and are attempting to approach Communist Russia.
Now, lets say you are again the US under a Democracy and declare war on a country. Nothing won't stop Communist Russia and its allies from trying to bury you anytime you try to expand, unless they are "Polite" or "Gracious" towards you and don't have trade agreements and/or MPPs signed with that nation being attacked. In a case where Russia is "Hostile" and has trade agreements(but no MPP) they might deny your diplomatic envoy, quite possibly join the war against you(should depend on how strong they are, militarility and once again, on your relations)embargo you, and cancel all trades(though this should depend on how much they need a resource and/or your money), along with their allies(though they, on a percentage calculation, might keep their relations with you intact.)
Now another aspect I'd like to talk about is government transitions/revolutions. I feel that the model is too simplistic(simply clicking Republic to change the government, as an example). My idea is to have governments change only because of dissent. As an example, lets say Germany is a Monarchy and has discovered Communism and Democracy a while ago, yet it has been in peace for a good period, but just recently went to war and is losing. Now assuming a Monarchy would have more contempt for a Communist movement rather than a bourgeoisie democracy, the Communist movement is the one that gains more favor if revolution is immiment(may not be a good system, maybe some folks here can think of something better). Back to the example, we see cities plagued with civil disorder(lets say that if Civil Disorder is not quelled, it spreads like wildfire to other cities), and a pop-up comes up asking whether you support the revolutionaries or are willing to fight them. If you support the revolution, your leader is abdicated(maybe a box can come up asking for your leader's new name) and your government changed to Communism(As a result, you might suffer a penalty like losing some units and/or gold). However, if you choose to fight, you are forced to quell the Civil Disorder with many units(and spend a lot into luxury goods), making sure as well not to have it spread, otherwise, you are forced into a Communist government anyway. For penalty, you might lose some pop points.
I have a critique of the science/luxury sliders, but I won't get into that now.
Anyway, that's all for now.
So, here we go.
Government/Diplomatic model - Historically, we've seen wars fought between different idealogies/different ways of thought, so I ask why not include this in Civ III? My proposal would be to add various values for each government type to determine how reactionary they would be towards an opposing idealogy or even towards it's own idealogical partners, in effect, moving the Shunned/Preferred preference from being civ-oriented to government-oriented, but with some reform to the system. So lets say, for example, you are Russia under a Communist government, and China has recently come under a Communist revolution, you would(on a scale from 1-10 in the editor) have a value of 8 in your relationship value(note that this is a value reflecting ONLY relations between Communist countries)In effect, each government has a different relationship value to different governments. Going back to the example, lets say a value from 1-4 makes the civ either "Furious" or "Hostile", a value of 5 makes it "Cautious" and a value from 6-10 "Polite" or "Gracious", you and China start off with "Gracious" relations, which in effect says you can have good and fair trade deals and can sign MPP and military alliances with one another[IMO, for something like an MPP or MA, you need to have very good relations(i.e. "Gracious"), otherwise, you will get a remark like one does when he tries to give away cities)]. However, say you are again Communist Russia, attempting to deal with a Monarchy and it so happens that they do not see eye-to-eye with you(they are "Furious" or "Cautious" or have a value of 1-4), you will have to pour plenty of aid, or make favorable deals with it to make it change it's stance on you. This way, you will be able to sign MPP or MA and have better trade deals. Likewise, if you are the US under Democracy, and are attempting to approach Communist Russia.
Now, lets say you are again the US under a Democracy and declare war on a country. Nothing won't stop Communist Russia and its allies from trying to bury you anytime you try to expand, unless they are "Polite" or "Gracious" towards you and don't have trade agreements and/or MPPs signed with that nation being attacked. In a case where Russia is "Hostile" and has trade agreements(but no MPP) they might deny your diplomatic envoy, quite possibly join the war against you(should depend on how strong they are, militarility and once again, on your relations)embargo you, and cancel all trades(though this should depend on how much they need a resource and/or your money), along with their allies(though they, on a percentage calculation, might keep their relations with you intact.)
Now another aspect I'd like to talk about is government transitions/revolutions. I feel that the model is too simplistic(simply clicking Republic to change the government, as an example). My idea is to have governments change only because of dissent. As an example, lets say Germany is a Monarchy and has discovered Communism and Democracy a while ago, yet it has been in peace for a good period, but just recently went to war and is losing. Now assuming a Monarchy would have more contempt for a Communist movement rather than a bourgeoisie democracy, the Communist movement is the one that gains more favor if revolution is immiment(may not be a good system, maybe some folks here can think of something better). Back to the example, we see cities plagued with civil disorder(lets say that if Civil Disorder is not quelled, it spreads like wildfire to other cities), and a pop-up comes up asking whether you support the revolutionaries or are willing to fight them. If you support the revolution, your leader is abdicated(maybe a box can come up asking for your leader's new name) and your government changed to Communism(As a result, you might suffer a penalty like losing some units and/or gold). However, if you choose to fight, you are forced to quell the Civil Disorder with many units(and spend a lot into luxury goods), making sure as well not to have it spread, otherwise, you are forced into a Communist government anyway. For penalty, you might lose some pop points.
I have a critique of the science/luxury sliders, but I won't get into that now.
Anyway, that's all for now.
Comment