To Firaxis,
I have been with Civ III since day 1 of the game’s release in 2001. I want to say that I am pleased with the announcement of Conquests. I just got back from The Matrix Reloaded and this announcement just topped off my day perfectly. Thank you for all the fun. You have my business for your latest XP.
I have a few concerns and suggestions I would like to be considered.
1)TRADE - I’ve been discussing with a lot of players about a slightly Modified trade system where aside from trading techs, gold, luxuries, resources and workers, a new diplomatic option of establishing a trade route (meant to represent the flow of goods) will be added. Check this thread for more details http://apolyton.net/forums/showthrea...92#post1988603
2)AI - The AI in Civ III PTW is pretty darned good and I assume with the new slate of features, the programmers will have their hands full implementing and fine tuning the AI needed for the new features. I think the fans deserve a better all around AI too. Just as you guys delivered a superior AI in PTW, perhaps some of the AI lapses (such as worker inefficiency) and others can be fixed. See link for my research into AI worker inefficiency. (http://apolyton.net/forums/showthrea...ghlight=worker)
3)Diplomacy - I am encouraged by the new feature of “Locked alliances” but please don’t make it a glorified MPP between multiple nations. If locked alliances is IN, then allow for unit trading. Known abuses of this can be fixed by 1) disallowing trade of units outdated relative to the receiver 2) unit trade cap on the lifetime of the alliance 3) Better AI management of its own units. If it gets 3 tanks in a trade and still has 3 medieval infantry somewhere, it should disband its outdated offensive units and have the tanks replace it.
Also, make the UN more political, rather than just an end run kind of thing.
4)PATCHING - I understand Conquests is supposed to work with Civ III standalone. But I assume it will also work with those of us who have both Civ III and PTW. I’d like to see streamlined patching. The way things are currently going, it is likely we will get something like this in our install directory under “Add/Remove programs.”
Civ III > Civ III Patch > PTW > PTW Patch > Conquests > Conquests Patch
I’m no programmer, but I’d have to assume this is a little inefficient, and may take us extra HD room as well as hinder the performance for someone playing Coquests, with so many layers of patches and programs stacking on one another.
If at all possible, can Firaxis include THE OPTION for PTW owners to install a universal patch for Civ III , PTW and conquests? I’m assuming the 1.29f for CivIII is final. And PTW may receive its final patch soon. It would be nice if we could streamline this a little and have something like this instead.
Civ III > PTW > Conquests > Universal Patch
Variances of the patch could also be released for those who only own Civ III and Conquests.
5) Requirements - The Conquests FAQ lists the XP as running on a P II 300 Mhz, same as Civ III and PTW. However, PTW’s manual and readme lists the game as requiring a PII 400 Mhz, despite the Civ3.com FAQ saying otherwise. I have a PIII 450 MHZ, a marginal system, and would appreciate it if Conquests is kept workable in the 300 Mhz limit listed in the FAQ, at least for the map sizes up to 160X160.
6) Related to the issue of Technology. For a marginal system like mine, in PTW, the military screen “F3” is nearly unworkable in the middle to late game when spies are planted. It takes several seconds to scroll one line down to check an AI civ’s military lists. If something can be done to fix this, It would be appreciated.
I have been with Civ III since day 1 of the game’s release in 2001. I want to say that I am pleased with the announcement of Conquests. I just got back from The Matrix Reloaded and this announcement just topped off my day perfectly. Thank you for all the fun. You have my business for your latest XP.
I have a few concerns and suggestions I would like to be considered.
1)TRADE - I’ve been discussing with a lot of players about a slightly Modified trade system where aside from trading techs, gold, luxuries, resources and workers, a new diplomatic option of establishing a trade route (meant to represent the flow of goods) will be added. Check this thread for more details http://apolyton.net/forums/showthrea...92#post1988603
2)AI - The AI in Civ III PTW is pretty darned good and I assume with the new slate of features, the programmers will have their hands full implementing and fine tuning the AI needed for the new features. I think the fans deserve a better all around AI too. Just as you guys delivered a superior AI in PTW, perhaps some of the AI lapses (such as worker inefficiency) and others can be fixed. See link for my research into AI worker inefficiency. (http://apolyton.net/forums/showthrea...ghlight=worker)
3)Diplomacy - I am encouraged by the new feature of “Locked alliances” but please don’t make it a glorified MPP between multiple nations. If locked alliances is IN, then allow for unit trading. Known abuses of this can be fixed by 1) disallowing trade of units outdated relative to the receiver 2) unit trade cap on the lifetime of the alliance 3) Better AI management of its own units. If it gets 3 tanks in a trade and still has 3 medieval infantry somewhere, it should disband its outdated offensive units and have the tanks replace it.
Also, make the UN more political, rather than just an end run kind of thing.
4)PATCHING - I understand Conquests is supposed to work with Civ III standalone. But I assume it will also work with those of us who have both Civ III and PTW. I’d like to see streamlined patching. The way things are currently going, it is likely we will get something like this in our install directory under “Add/Remove programs.”
Civ III > Civ III Patch > PTW > PTW Patch > Conquests > Conquests Patch
I’m no programmer, but I’d have to assume this is a little inefficient, and may take us extra HD room as well as hinder the performance for someone playing Coquests, with so many layers of patches and programs stacking on one another.
If at all possible, can Firaxis include THE OPTION for PTW owners to install a universal patch for Civ III , PTW and conquests? I’m assuming the 1.29f for CivIII is final. And PTW may receive its final patch soon. It would be nice if we could streamline this a little and have something like this instead.
Civ III > PTW > Conquests > Universal Patch
Variances of the patch could also be released for those who only own Civ III and Conquests.
5) Requirements - The Conquests FAQ lists the XP as running on a P II 300 Mhz, same as Civ III and PTW. However, PTW’s manual and readme lists the game as requiring a PII 400 Mhz, despite the Civ3.com FAQ saying otherwise. I have a PIII 450 MHZ, a marginal system, and would appreciate it if Conquests is kept workable in the 300 Mhz limit listed in the FAQ, at least for the map sizes up to 160X160.
6) Related to the issue of Technology. For a marginal system like mine, in PTW, the military screen “F3” is nearly unworkable in the middle to late game when spies are planted. It takes several seconds to scroll one line down to check an AI civ’s military lists. If something can be done to fix this, It would be appreciated.
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