Is there anyway to modify Civ3 so that railroads are not infinite movement? I find this to be a severe problem in late game multiplayer and me and my friend would like to play the game how it used to be with railroads = 1/9 a movement. Its just too lame to be able to transfer your whole military across the continent, and makes sneaky transport landing practically worthless....
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YuMMz , I think RR works that way to slow down conquest. You just have to plan your invasions in a different manner.
Have you played civ2? There you could use your enemys RR, AND units dropped from transport could attack the same turn. That made defending a long coastline almost impossible.Don't eat the yellow snow.
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hi ,
this has been asked before , .....
lets hope this tim they take it in account
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RR are the single worst aspect of this game and the time I start to loose interest in a game whether I'm winning or loosing. The whole strategy thing becomes a laugh, not more getting punished for mistakes, risks, nothing.
End RR now !!Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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Yes, it would be nice to be able to mod them.If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php
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RRs could do with some serious tweaking indeed, one of my favourite scenarios from Civ II was WW2 ones. can't happen in Civ III with RRs as they are at present.
RR is fine.AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
Strategy:The Machiavellian Doctrine
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