May 16 2003 - This is a Version 2.0 post. I've Added a new idea about gpt bonus and government types. Other segments of the original posts have also been modified for clarity
I'd actually ilike the see the inclusion of a deal called a "trade pact" that would allow for abstracted goods to flow between civilizations with both civs receiving a gold per turn bonus. This would be an additional diplomatic option.
The trade deals, like all trades, can be renegotiated every 20 turns and cost each Civ nothing. It is meant as a bonus for establishing a trade route. This would essentially represent the economic activity generated from trading goods with another empire.
The gpt can be determined by the size of the empire, population, existing # of luxuries traded, # of strategic resource traded and as I've explained, the level of the trade deal.
The game uses a formula, possibly using the existing resource trades as some of its base values, and I would automatically receive added gpt from international trade. This would encourage players to trade internationally and be less of a warmonger. The idea of a trade pact can be further expanded to included a two sliders (one for each side) that range from "worst" to "best", so that two friendly civs would be on the "best" of terms and receiveadded gpt.
Conversely, A powerful Civ may also demand a "best" trade deal for themselves from a weaker civ while giving them a "moderate" or "poor" trade deal (kind of like exploiting them). This opens up economic war, and hopefully will re-engage the "vassal" system that occured due to a bug in the original Civ III. Again, it won't neccessarily cripple the Civ who is forced to provide the unbalanced trade deal since the gpt earned is bonus and won't come out of the treasury. It will however greatly enhance the feeling of a Civ "submitting" to a more powerful Civ after a war... at least for 20 turns, or until it allies up with someone else to protect itself.
Hostile naitons may only keep a minimal trade deal where both sides receive the least benefits.
Long time allies will offer each other the best of deals, receiving substantial gpt added to the treasure.
Version 2.0 addition
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Furthermore, you can add another layer of depth. gpt may also be determined by government type. Two government who are Democracies will have in effect a freer trade deal and generate more gpt. Two communist governments trading may receive other bonus science beakers? ( or something meant to represent the communual brotherhood of communism) And the options may also include bonus units, production, happy faces... etc. outside gpt.
Incompatible governments (even if they are good allies) such as a Democracy and a Communism trading may generate fewer gpt and bonuses than they otherwise would have.
I'd actually ilike the see the inclusion of a deal called a "trade pact" that would allow for abstracted goods to flow between civilizations with both civs receiving a gold per turn bonus. This would be an additional diplomatic option.
The trade deals, like all trades, can be renegotiated every 20 turns and cost each Civ nothing. It is meant as a bonus for establishing a trade route. This would essentially represent the economic activity generated from trading goods with another empire.
The gpt can be determined by the size of the empire, population, existing # of luxuries traded, # of strategic resource traded and as I've explained, the level of the trade deal.
The game uses a formula, possibly using the existing resource trades as some of its base values, and I would automatically receive added gpt from international trade. This would encourage players to trade internationally and be less of a warmonger. The idea of a trade pact can be further expanded to included a two sliders (one for each side) that range from "worst" to "best", so that two friendly civs would be on the "best" of terms and receiveadded gpt.
Conversely, A powerful Civ may also demand a "best" trade deal for themselves from a weaker civ while giving them a "moderate" or "poor" trade deal (kind of like exploiting them). This opens up economic war, and hopefully will re-engage the "vassal" system that occured due to a bug in the original Civ III. Again, it won't neccessarily cripple the Civ who is forced to provide the unbalanced trade deal since the gpt earned is bonus and won't come out of the treasury. It will however greatly enhance the feeling of a Civ "submitting" to a more powerful Civ after a war... at least for 20 turns, or until it allies up with someone else to protect itself.
Hostile naitons may only keep a minimal trade deal where both sides receive the least benefits.
Long time allies will offer each other the best of deals, receiving substantial gpt added to the treasure.
Version 2.0 addition
--------------------------
Furthermore, you can add another layer of depth. gpt may also be determined by government type. Two government who are Democracies will have in effect a freer trade deal and generate more gpt. Two communist governments trading may receive other bonus science beakers? ( or something meant to represent the communual brotherhood of communism) And the options may also include bonus units, production, happy faces... etc. outside gpt.
Incompatible governments (even if they are good allies) such as a Democracy and a Communism trading may generate fewer gpt and bonuses than they otherwise would have.
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