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does the game work with generic civs?

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  • #16
    how about unique units/buildings for culturally-linked civs? i want things that the "other guy" cant have and vice versa. not "uh-oh the dreaded hoplite with one more defense point". also, so many of the unique units are the same... even with traits 2 out of 6 isnt very unique.
    I use Posturepedic mattresses for a lifetime of temporary relief.

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    • #17
      Re: Re: does the game work with generic civs?

      Originally posted by PrinceBimz


      Wait a minute, let me get this clear...you have not purchased CIV3 yet? Or you may be referring to PTW?Man look I hope you are not referring to CIV3 itself. If so I will tell you right now it is hands down the best of the series and you are truely missing out. I thought I was bad for not having PTW yet, but someone not having CIV3... I am breathless
      Nah, you don't need to get into that

      I didn't get Civ3 until Christmas (I want PTW for my birthday at the end of the month *Hint, Hint*)
      Beer is proof that God loves you and wants you to be happy - Ben Franklin

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      • #18
        What would be interesting, as short term novelty because, as I said, I like civ uniqute traits, is a generic game that allowed access to every type of UU.
        "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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        • #19
          I've thought about it

          It would add a ton of variety (would you build a Numidian Mercenary, or a Hoplite?)

          A Legionary or Immortal?

          It adds a TON of possibilities
          Beer is proof that God loves you and wants you to be happy - Ben Franklin

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