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  • Editor Ideas

    What would you like the editor to do that it can't do?

    I would like to allow unit pre-reqs to be improvements and governments

    I'd like a unit flagged with "builds roads" to be used by the AI to build roads

    And, of course, I want a diplomacy editor with "Forced Diplomacy"

    I would also like things like:

    Defensive bonuses against mounted
    Defensive Bonuses against Air/Land/Sea bombard
    "Unit Attack Only" Bombard (Bombard can't destroy improvements, AI would have to use them accordingly)

    You're ideas?
    Beer is proof that God loves you and wants you to be happy - Ben Franklin

  • #2
    I'll say it before anyone does :

    Editable diplomacy
    Events.

    Louis XXIV, I think your ideas are sound to make the rules editor even better than it is now (I really think it is very good), but I think the editor should now focus on scenario abilities. The 1.29 patch has made basic scenarios possible, but it is yet impossible to have elaborated scenarios like there were in Civ2. That's very sad.
    "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
    "I never had the need to have a boner." -- Dissident
    "I have never cut off my penis when I was upset over a girl." -- Dis

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    • #3
      I basically took my ideas from the Civ2 editor (except the unit-only bombard. I want that to do stuff like make ranged Archers)

      Also, all my ideas I actually want for a scenario (Gov pre-reqs and defense against mounted are for a Civ2 mod for Civ3, the road thing is the best way to make a Caravan)
      Beer is proof that God loves you and wants you to be happy - Ben Franklin

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      • #4
        How about having the editor allow you to set a numerical value for the corruption a specific government has? Maybe a slider or something. That way they can be differentiated more easily. And how about having the same thing for improvements so they can produce or reduce a certain amount of corruption.
        "When we begin to regulate, there is naming,
        but when there has been naming
        we should also know when to stop.
        Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

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        • #5
          I WANT EVENTS GODBLEEPIT!

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          • #6
            Unit upkeep costs that can be variable with the unit.

            Sea-only bombard capability. Would enable submarines to have "torpedo bombardment."

            --
            Edit: (and a little off the wall) ... Additional Retreat options:
            (1) All units can retreat (based on present experience percentages); (2) All units can retreat (slow units vs. fast units have 1/2 present experience retreat chances) ; (3) Only Fast units can retreat (as it is now).

            Being an "old" wargamer, I would choose #1 because that is what I am used to (from way before Civ).
            Last edited by Jaybe; May 8, 2003, 19:56.

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            • #7
              A flag for units called "No border crossing". This means if a unit with this flag attempt to cross a border, it will be the same as attacking that country. Quite obvious if no ROP exists, IMHO...

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              • #8
                more creative wonders. now there is a finite list that wonders can do. I want to open that uip.

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                • #9
                  Make it a lot easier to edit.

                  I'm working with a mod maker, a she, to get her mod up-to-date with Civ3 (she only updates with PTW and I fill in for civ3). A major obstacle she has ran into is that she envisions trait-specific buildings, but that has proved really hard.

                  To prevent other civs from getting the tech, there has to be a prerequisite (no trading techs). If all the civs have the same prerequisite, then whoever builds the Great Library will get the tech and (consequently) the improvement, so each civ has to have a different tech (to prevent that). Way too hard to do.
                  I wish for a custom avatar - it would give me some individuality.
                  I am a dissenter of the required first/last name fields.

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                  • #10
                    Units to able to able to carry several types of other units and a possibility to flag a unit to carry cruise missiles (and not only tactical nukes)

                    To fill out Spiffor's "editavle diplomacy"; a possibility to deny certain diplomatic activities between certain civs (incl. making contact and war impossible).

                    Off topic:
                    Naiveplayer, is she single? (a woman who playes civ3 and mod it... don't see that often!)

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                    • #11
                      "Units to able to able to carry several types of other units and a possibility to flag a unit to carry cruise missiles (and not only tactical nukes)"

                      what if you go to the editor and under cruise missile, highlight "tactical nuke" along with "cruise missile" so the nuclear sub ("transport tacticle nuke only), could carry it or with any other unit you want to transport it?

                      thats what i'm trying in my current game, but am not there yet, so ill find out soon enough
                      I use Posturepedic mattresses for a lifetime of temporary relief.

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                      • #12
                        End unlimited rail movement
                        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                        Then why call him God? - Epicurus

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                        • #13
                          Originally posted by bobbo008
                          "Units to able to able to carry several types of other units and a possibility to flag a unit to carry cruise missiles (and not only tactical nukes)"

                          what if you go to the editor and under cruise missile, highlight "tactical nuke" along with "cruise missile" so the nuclear sub ("transport tacticle nuke only), could carry it or with any other unit you want to transport it?

                          thats what i'm trying in my current game, but am not there yet, so ill find out soon enough
                          I don't think the AI handles it well (Cruise Missile flag is designed so the AI can handle the unit. It plays a specific way)

                          I belive if it had Tac Nuke strategy you would get the same rep hit as you would with a Nuke
                          Beer is proof that God loves you and wants you to be happy - Ben Franklin

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                          • #14
                            Originally posted by Louis XXIV
                            I basically took my ideas from the Civ2 editor (except the unit-only bombard. I want that to do stuff like make ranged Archers)

                            Also, all my ideas I actually want for a scenario (Gov pre-reqs and defense against mounted are for a Civ2 mod for Civ3, the road thing is the best way to make a Caravan)
                            Funny how your wishlist for an addon to a game are inspired by stuff you have in the prequel

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                            • #15
                              "I belive if it had Tac Nuke strategy you would get the same rep hit as you would with a Nuke"

                              crap, thats a good point. this is gonna suck without cruise missiles now... so three cruise missiles and the entire world declares war, great
                              I use Posturepedic mattresses for a lifetime of temporary relief.

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