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Has war weariness an influence on fighting troups?

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  • Has war weariness an influence on fighting troups?

    Sometimes I get the impression that war weariness, which as far as I know only influences cities, also has a negative influence on the fighting spirit of the my troups?

    What I mean is that in the beginning of a war troups are more succesfull. When war weariness start to manifest itself in cities, fighting troups are less succesfull in their fight and I lose more troops than in the beginning.

    Is there something known about this subject?

  • #2
    I could be the other way around. When you start loosing troups war weariness starts to set in. As far as I know there's no effect on the troups directly but troups dying, especially on foreign ground really affects ww.

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    • #3
      Georges Bonbon :

      I have never heard of war weariness entering the formula of combat. I have also never noticed more or less prowess from the troops depending on war weariness. I don't think war weariness has any impact on your combat prowess.

      It is possible you have noticed better combat performance at the beginning of a war (when war weariness isn't a problem) because you have many troops that can win battles despite high losses. Later in the war, when avoiding losses is more of an issue, you might have noticed military defeats more than before, hence thinking your troops fight worse.
      "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
      "I never had the need to have a boner." -- Dissident
      "I have never cut off my penis when I was upset over a girl." -- Dis

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      • #4
        don't think there is any correlation between your troops ability to fight and weariness.

        would be nice if there was that kind of inbuilt bias - would get the AI to stop fighting once in a while.

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        • #5
          I think this is well worth getting the true answer to.
          You can't fight in here! This is the WAR room!

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          • #6
            Consider this: When on invasion, your troops face the defenders in the smaller border cities first, with smaller defence plusses. Advancing to the core of the empire, cities are bigger, adding bonus to the defender, better defended (how does AI position it's troops? better one's to the core?) and so on. Also, the AI might get his act together, his troops positioned better, (infrastructure, railroads help in this) it's bombers to place etc. Results: more casualties for the good guys.
            I've allways wanted to play "Russ Meyer's Civilization"

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            • #7
              no
              Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.
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              • #8
                Originally posted by Tattila the Hun
                Consider this: When on invasion, your troops face the defenders in the smaller border cities first, with smaller defence plusses. Advancing to the core of the empire, cities are bigger, adding bonus to the defender, better defended (how does AI position it's troops? better one's to the core?) and so on. Also, the AI might get his act together, his troops positioned better, (infrastructure, railroads help in this) it's bombers to place etc. Results: more casualties for the good guys.
                I even have the impression that artillery pieces are firing less successful when war weariness sets in.

                I know a lot has been discussed about the working and efficiency of artillery, but still my impression remains the same.

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                • #9
                  I'm with you re: artillery. I still don't get it. You seem to have to build two artillery pieces for every 1 defender you're up against for artillery to make a big diff. And that's a lot of production expenditure, when you could be making units that can capture instead.

                  I like having them around to defend cities, however.
                  You can't fight in here! This is the WAR room!

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                  • #10
                    No. It's your imagination seeing trends that aren't there.
                    No matter where you go, there you are. - Buckaroo Banzai
                    "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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                    • #11
                      Originally posted by Vlado
                      I could be the other way around. When you start loosing troups war weariness starts to set in. As far as I know there's no effect on the troups directly but troups dying, especially on foreign ground really affects ww.
                      IIRC there is a correlation between the amount of units you loose and the severity of WW.
                      If you stop fighting for several turns (distant enemy for example) WW will go down to a lower level.
                      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                      Then why call him God? - Epicurus

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                      • #12
                        Starting many wars and ending one from time to time sometimes works to improve WW for a few turns. It's kinda cheaty and lame, but is nonetheless a good way to gain a few more turns of "lucrative" war.

                        At least I observed something like this a few times. But that's... just me.

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                        • #13
                          no, no correlation with troops in the field, only on homefront

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                          • #14
                            Originally posted by asleepathewheel
                            no, no correlation with troops in the field, only on homefront
                            I just cannot believe it.

                            I just played a game with long-lasting war in which:

                            - my Stealth-bombers were being shot down at a rate of of 5 out 35,

                            - my artillery was shooting at a rate 1 out of 10 succesfully

                            - modern armour (elite) lost several times to infantry (regular or veteran) in cities (size 1-5)

                            and all that in just one round.

                            At the start of that round (government republic) unhapiness due to war weariness rose.

                            So this was just bad luck?

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                            • #15
                              Just bad luck, some other time you may get real lucky.

                              War Weariness does not affect combat, but combat affects WW.

                              High losses will increase WW, as will your troops in enemy territory and enemy troops in your territory.

                              You have one 'WW-account' with each civ. Total WW is the sum of these, when you make peace that account goes inactive but it's still ther so WW will jump right back if a new war breaks out.
                              Don't eat the yellow snow.

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