Statistically there is nothing to prove that units with the same attack cause diferent amounts of damage. However, do to the nature of the Civ3 combat system, it is much more likely to get skewered results from combat than in Civ2. The HP system is the problem as a max of 5 is just to little to present an accurate representation of the damage levels each unit has.
If people still insist, they we can have someone get the data and conduct a hypothesis test. A simple variance from the mean doesn't mean it's significant. As long as the range of the variance falls within 0, it is considerend insignificant. Given a certain level of significance.
In anycase, I'm a strong supporter of the probabalistic random number generator system userd in Civ3.
For starters, it evens the playing field, and introduces the concept of risk. No matter how advanced you are, you don't win every battle. Civ 3 is not a war game, and has no need for specific military commands like "Ambush" or "guerilla warfare" and thus, when an outdated unit take down a more advanced unitr, it is I believe a built in system of introducing this variability into battle.
People who want to get their tanks and win all the time against all units isn't playing the right game. The Russians in their tanks were slaughtered by what were essentially ragtag units in Afghanistan.
Comment