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  • AI Espionage

    Just a quick poll for those who are more in the know than I am.

    Does the AI use "investigate city" or any number of the espionage tools?

    Does the AI spend $$$ to establish embassies?

    Does it cost them $$$ to plant spies and conduct espionage missions?

    These are things I can't tease out from watching them play in debug (damn Firaxis for not letting us access the AI civ's info screens) and can only vaguely guess at during play against them.
    AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
    Strategy:The Machiavellian Doctrine
    Visit my WebsiteMonkey Dew

  • #2
    Not much apparently. The AI does establish embassies - more so on the higher difficulty levels but I find I usually establish an embassy with all the AI civs first.

    I have once had the AI steal my war plan showing where my units are and once had production in a city sabotaged. It seems the AI doesn't use spies much, even if they have the gold to do so.
    Never give an AI an even break.

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    • #3
      Ive been playing the game since its release here in Britain, well some of the time that is.
      While Ive only noticed the AI set up embassies once in all that time I have seen them use spies quite a bit. I think the most likely reason why they dont use them more is that the AI rarely has enough cash to afford the missions.
      A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.

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      • #4
        Cerebrus, sounds like the AI who stole your war plans was wasting a lot of money, since we know that the AI "knows" all troop locations in explored map areas.

        Personally, I've had AIs establish embassies with me, but never been alerted to any other spy or diplomacy actions.

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        • #5
          only a couple times has the AI established embassies with me, and it was later in the game one of the top civs in that game.

          I also find that if one tries to establish a spy in my city (china in my current game if that matters), and they fail, they try several times. so i dont know how many have actually been successful...
          I use Posturepedic mattresses for a lifetime of temporary relief.

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          • #6
            In my games the AI likes to establish embassies... It's rare to "see" any spy activity made by the AI, but in my last game it tried to plant one and failed... I could also make once a counterspyonage action, and killed one of his spies. It felt good.

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            • #7
              I've never watched closely enough to see treasury amounts dropping, but I've concluded for myself that espionage missions do indeed cost the AI $$$ just as they do humans. In those games where AI foes have very healthy treasuries, and particularly where the large treasuries are present alongside relative isolation for the AIs making conquest more difficult, I seem to experience much more espionage activities.

              The compilation below came from one of the early AU games in which each of 8 civs started on an indentical island landmass -- treasuries boomed, but inter-continental invasions were limited by the AIs' abilities at managing such invasions.

              Catt
              Attached Files

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              • #8
                Originally posted by Fosse
                Cerebrus, sounds like the AI who stole your war plans was wasting a lot of money, since we know that the AI "knows" all troop locations in explored map areas.

                Personally, I've had AIs establish embassies with me, but never been alerted to any other spy or diplomacy actions.
                This may be a little academic, but the AI doesn't behave like a human does. It doesn't play with a monitor. While it may technically know all unit locations, the AI could easily be handicapped with certain bonuses for using spy missions, like stealing your military plans.


                We will never know what it is. And frankly, the way the AI is setup to play against each other and against the human lend me to believe that AI may know the kind and type of units in your cities, but they may not have complete information. Otherwise, watching the AI's playing against each other would have been watching an exercise in not losing, since they would always know how many units are marching towards one of their cities and rush enough troops to prevent it from falling.

                And I've seen one riveting war after another, where two comparable AI civs, with enough mobile cavalry units to rush around lose cities en masse and make failoed offensives with too few units.

                We should be very cautious about making such statements as "AI knows all troop locations" because likely, it knows it in a different way than we humans think it knows.
                Last edited by dexters; May 4, 2003, 15:31.
                AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
                Strategy:The Machiavellian Doctrine
                Visit my WebsiteMonkey Dew

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                • #9
                  one thing has been puzzling me for a while... where does the gold go when you pay to establish an embassy? I know I don't receive any extra when civs establish embassies in my capital! I assume it should go to the civ that has the embassy plonked down in it's capital but I haven't seen any evidence of it.. same goes for the mega expensive espionage missions..

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                  • #10
                    It goes to your ambassador's and spy's pockets!

                    And, of course, to buying material to build the embassy, special spy equipment, and that sorts of things.

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                    • #11
                      Yeah - embassy land rental for 5,000 odd years would cover embassy costs.

                      I am FAIRLY certain the AI conducts espionage missions. On a recent game, Carthage developed Rocketry and Computers suspiciously quickly. On the turn I was the first to research computers, Carthage's gold dropped by 4,000 odd gold - so it looks to me like an espionage attempt had taken place.

                      I immedietely whored Computers before Carthage had a chance to do the same.

                      On a different note, a spy would be necessary to keep an eye on the Space Race - which would be a valid reason for the AI to plant spies.
                      Some cry `Allah O Akbar` in the street. And some carry Allah in their heart.
                      "The CIA does nothing, says nothing, allows nothing, unless its own interests are served. They are the biggest assembly of liars and theives this country ever put under one roof and they are an abomination" Deputy COS (Intel) US Army 1981-84

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                      • #12
                        Difficult to say whether the AI investigates cities, but I am sure it sometimes uses other espionage tools and establishes embassies (rare, I usually establish them first).
                        Nym
                        "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)

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                        • #13
                          nice work catt.

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                          • #14
                            Originally posted by Daz
                            nice work catt.
                            Like he always does.
                            Nym
                            "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)

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                            • #15
                              Originally posted by dexters

                              Otherwise, watching the AI's playing against each other would have been watching an exercise in not losing, since they would always know how many units are marching towards one of their cities and rush enough troops to prevent it from falling.

                              And I've seen one riveting war after another, where two comparable AI civs, with enough mobile cavalry units to rush around lose cities en masse and make failoed offensives with too few units.

                              We should be very cautious about making such statements as "AI knows all troop locations" because likely, it knows it in a different way than we humans think it knows.
                              I agree that they know it "differently" than we do, but I don't think that the AI failing to intelligently predict where my (or each others') stack of units is heading is a good indication that they don't know where they are.

                              I seriously doubt that the AI gains any advantage from stealing plans unless it is strictly a bonus or handicap situation of some sort, as you suggested is possible.

                              If I reacall correctly, Soren told us long ago that the AI knows exactly what kinds of troops are in any map square that it has knowledge of.

                              Anyhow... Catt's proven that the AI certainly engages in all kinds of diplomacy if they have the funds... and if they want to spend the gold on learning something they probably already know, who am I to stand in their way?

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