I finally realized a REALLY easy way to prevent contact before it should happen (the whole map being explored, etc.) - I made Ocean impassible to Wheeled, and made Trireme Wheeled.
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Preventing contact!
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Personally I call them rowing boats.Some cry `Allah O Akbar` in the street. And some carry Allah in their heart.
"The CIA does nothing, says nothing, allows nothing, unless its own interests are served. They are the biggest assembly of liars and theives this country ever put under one roof and they are an abomination" Deputy COS (Intel) US Army 1981-84
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Originally posted by MyOlde
What the hell's a trireme? Wrong game, wrong forum.
Later rowed warships such as the roman quinchioreme (sp?) still had three banks of oars but two of the banks had two rowers per oar. The libernian was a return to the 1 rower/oar with 3 banks. Also, roman warships were rowed free men and not by slaves or criminals.
One oddity was the ptolomy polyreme which was a kind of huge catamaran with each hull having 10 banks of oars. One account says it sank when a small wave hit it.
History lesson over.There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger
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I never thought of this
However, I won't use it in my mod (where naval movement is the most drastic change), since I only play on bigger maps, where oceans are large enough not to be crossed before navigation"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
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The Apolyton University mod over in the strategy forums made ocean cost two movement points to enter, and made all ships except the galley ignore ocean movement points.
That method still makes suicide galleys possible, just not very likely.
I like the wheeled approach though, if preventing entirly is the direction you want to take.
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