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How much does the AI cheat?

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  • How much does the AI cheat?

    I wonder how many cheats the AI does.

    As far as I know, in some levels, it starts with 2 settlers, its production is increased, it knows the entire map and consequently where the resources are, where your cities are and even where to attack (because it knows where your units are too).

    Cheats, cheats and more cheats, which ones do you know?
    «… Santander, al marchar te diré, guarda mi corazón, que por él volveré ». // Awarded with the Silver Fleece Medal SEP/OCT 2003 by "The Spanish Civilization Site" Spanish Heroes: "Blas de Lezo Bio" "Luis Vicente de Velasco Bio" "Andrés de Urdaneta Bio" "Don Juan de Austria Bio"

  • #2
    Bottlenecks. It always knows if it can get through a bottleneck or not.

    Personally I exploit this - let a civ move a big stack of units across my terrioty (no Right of Passage). When peace is declared (or it wins) he has to move them all back again - 1 turn per move, costing him 1 gold per unit.

    It's nice to watch the AI bleed - but it's not a strategy for the faint hearted.

    If you close the bottleneck behind him, all his units fortify (usually on the spot their on). Even more fun - deplete its treasury until you open the bottleneck again.

    As for starting units, you can adjust that. But think of the things the AI doesn't cheat on - you can sell Great Library owners tech they'll get for free, it NEVER makes suicide runs across seas or oceas (so the human is more likely to get first contact).

    Finally, the AI is totally stupid on worker instructions, making terrain improvements that are useless due to corruption.

    If it didn't have those extra starting units or faster builds the harder levels would be cakewalks.
    Some cry `Allah O Akbar` in the street. And some carry Allah in their heart.
    "The CIA does nothing, says nothing, allows nothing, unless its own interests are served. They are the biggest assembly of liars and theives this country ever put under one roof and they are an abomination" Deputy COS (Intel) US Army 1981-84

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    • #3
      And let's not forget the two most powerful human player strategies: prebuilding and mass-upgrading.

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      • #4
        Mmm, everything you have said is ok, but I was asking for AI cheats that you know,
        «… Santander, al marchar te diré, guarda mi corazón, que por él volveré ». // Awarded with the Silver Fleece Medal SEP/OCT 2003 by "The Spanish Civilization Site" Spanish Heroes: "Blas de Lezo Bio" "Luis Vicente de Velasco Bio" "Andrés de Urdaneta Bio" "Don Juan de Austria Bio"

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        • #5
          I've noticed in tech trading that the AI will accept a trade tech, but refuse the same trade on the same turn if you have traded the tech to another Civ in the meantime. It's my turn, so they shouldn't know what techs have been traded that turn... but they do.

          Barvs. The enemy units always know where the barbs are, and head towards them from 3 or more tiles away, when they couldn't even see that they were there.

          Air interception - if I've put up massive amounts of fighters on air superiority, the AI won't dare launch any air missions because it knows it has 50% chance of being toast. How does it know???

          That's enough from me - any other AI slight of hand???
          Some cry `Allah O Akbar` in the street. And some carry Allah in their heart.
          "The CIA does nothing, says nothing, allows nothing, unless its own interests are served. They are the biggest assembly of liars and theives this country ever put under one roof and they are an abomination" Deputy COS (Intel) US Army 1981-84

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          • #6
            They can build spears in 1 turn if they ran out and you're to close
            Sos groso, sabelo!
            "Yo a mis equipos los coloco bien el la cancha, lo que pasa es que cuando empieza el partido los jugadores se mueven" - Alfio "Coco" Basile

            "En el fútbol la que manda es la pelota" - Ángel Cappa

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            • #7
              That's called "drafting"

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              • #8
                No, you can't draft before Nationalism - I'm sure you know that skywalker. OK, pop rushing spearman has a very similar effect (but it does cause more unhappiness).

                Of course, if the AI is not in a despotic ancient regime this doesn't happen.
                Some cry `Allah O Akbar` in the street. And some carry Allah in their heart.
                "The CIA does nothing, says nothing, allows nothing, unless its own interests are served. They are the biggest assembly of liars and theives this country ever put under one roof and they are an abomination" Deputy COS (Intel) US Army 1981-84

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                • #9
                  Originally posted by skywalker
                  That's called "drafting"

                  In the ancient age, i don't think so



                  And this happens even in Republic or Despotism, since the pop doesn't go down
                  Sos groso, sabelo!
                  "Yo a mis equipos los coloco bien el la cancha, lo que pasa es que cuando empieza el partido los jugadores se mueven" - Alfio "Coco" Basile

                  "En el fútbol la que manda es la pelota" - Ángel Cappa

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                  • #10
                    You can do this too - right click on the city - hurry production... sheesh.

                    -Jam
                    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                    Taht 'ventisular link be woo to clyck.

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                    • #11
                      Two turns in a row, int he acient age, i don't think so, especially since it was broke
                      Sos groso, sabelo!
                      "Yo a mis equipos los coloco bien el la cancha, lo que pasa es que cuando empieza el partido los jugadores se mueven" - Alfio "Coco" Basile

                      "En el fútbol la que manda es la pelota" - Ángel Cappa

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                      • #12
                        Originally posted by Cruddy
                        I've noticed in tech trading that the AI will accept a trade tech, but refuse the same trade on the same turn if you have traded the tech to another Civ in the meantime. It's my turn, so they shouldn't know what techs have been traded that turn... but they do.
                        Not a cheat.

                        The tech system is dynamic, the more civs that have a tech, the less it is relatively worth. They know that, you should know that. Look at the research time after a tech has spread to other civs. It lowers the research time.


                        A Cheat:

                        AI know where the resources are, will plant cities in odd places, thousands of years later, will be a resource there

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                        • #13
                          It knows the defenders in all your cities
                          Sos groso, sabelo!
                          "Yo a mis equipos los coloco bien el la cancha, lo que pasa es que cuando empieza el partido los jugadores se mueven" - Alfio "Coco" Basile

                          "En el fútbol la que manda es la pelota" - Ángel Cappa

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                          • #14
                            Kramsib, the difficulty level advantages the AI gets are not cheats. They are the only advantages they get for the higher levels, and if you win, you get higher scores in return (if that means anything to you).

                            As you stated, they know where your units are, they know the map and where resources are (though not WHAT they are).

                            They trade with other AI's, valuing & paying for tech according to the "AI to AI Trade" in the Editor: Difficulty Levels tab.

                            That's it, no ifandorbuts. OTOH, YOU have a brain and can think; the AI cannot.

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                            • #15
                              The only known and confirmed true cheat is, that the AI knows the entire map, including all resources and the location of all units on it, regardless if in cities or not. Knowing this, one can explain a lot of derived phenomena, like the mentioned "bottleneck" and others.

                              A lot of the mentioned other "cheats" are bonuses, that the AIs get in higher difficulty levels, or are available for the human as well, like Cruddys mentioned "trade cheat". Mind you that the human can (and often will) also accept a bad trade deal, just to make money when he needs it, or to take it away from the other AIs.

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