Originally posted by Kramsib
Ok I know about the problem of getting tech from poor little villages, but it can be easily solved if the game rules restrict the chance to steal a technology for cities which are bigger than 6.
And about the diplomats.
Civ III has something that I still don't understand, why is the espionage more expensive than buying the technology to its owner?, that makes no sense. IMHO, diplomats and spies in Civ II were better, a cheap way to get the tech level of your enemies, (with a high risk of war obviously), there was another difficulty because you had to transport the diplomat or the spy to your enemie's territory, I found more adventure on this way.
In addition I remember more spy options in Civ II
Ok I know about the problem of getting tech from poor little villages, but it can be easily solved if the game rules restrict the chance to steal a technology for cities which are bigger than 6.
And about the diplomats.
Civ III has something that I still don't understand, why is the espionage more expensive than buying the technology to its owner?, that makes no sense. IMHO, diplomats and spies in Civ II were better, a cheap way to get the tech level of your enemies, (with a high risk of war obviously), there was another difficulty because you had to transport the diplomat or the spy to your enemie's territory, I found more adventure on this way.
In addition I remember more spy options in Civ II
Getting a spy to it's target in Civ2 wasn't that tricky - no culture glue to hold units back, and once you had units running around enemy railway lines warfare was quick - too quick.
I do miss the sabotage enemy units option... Kinda ultra mobile artillery. But I reckon espionage is simpler and mostly better on Civ3.
Comment