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  • #16
    Originally posted by Vlado
    An other question though is: When you set the science slider to 50% is that 50% from your end income, eg is the amount of beakers you get derived from the amount of coins on the ground or after marketplaces and banks are accounted for.
    Let's assume that your slider is 50% science and 50% tax. Each city gets the benefit of the actual gold it is producing from worked tiles -- let's assume the city's laborers are producing 20 gold. Next corruption is subtracted -- let's assume that the city loses 4 gold to corruption, meaning 16 gold are available. The 16 gold is then parceled out according to the slider -- in our case (50%-50%) 8 gold to science and 8 gold to taxes. These individual "packets" of 8 gold are then operated upon by city improvements. If the city had a market and bank, but no library, it would contribute to the empire 16 gold in taxes and 8 gold in science. If instead the city had a library and university but no market or bank, it would contribute to the empire 8 gold in taxes and 16 gold to science. The obligatory final hypothetical is the same city with market, bank, library, and university -- the city would then contribute 16 gold each to taxes and science.

    Catt

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    • #17
      Originally posted by Catt


      Let's assume that your slider is 50% science and 50% tax. Each city gets the benefit of the actual gold it is producing from worked tiles -- let's assume the city's laborers are producing 20 gold. Next corruption is subtracted -- let's assume that the city loses 4 gold to corruption, meaning 16 gold are available. The 16 gold is then parceled out according to the slider -- in our case (50%-50%) 8 gold to science and 8 gold to taxes. These individual "packets" of 8 gold are then operated upon by city improvements. If the city had a market and bank, but no library, it would contribute to the empire 16 gold in taxes and 8 gold in science. If instead the city had a library and university but no market or bank, it would contribute to the empire 8 gold in taxes and 16 gold to science. The obligatory final hypothetical is the same city with market, bank, library, and university -- the city would then contribute 16 gold each to taxes and science.

      Catt
      Are you sure?
      I have a size 13 city that produces 44 gold form laborers. The slider is 90% tax and 10% gold. The city has library, market, university and bank. Total commerce: 67; Total tax: 42 and no corruption; Total science: 4 and 21 corruption. No entertainers.
      I tried, with the same city and during the same turn, to move the slider to 10% tax and 90% gold. Total commerce: 67; Total tax: 4 and no corruption; Total science: 42 and 21 corruption.

      If I supposed that corruption is counted only once, I get with your explanation, for the first case:
      - produce - corruption = 23
      - brut part for tax = 23*0.9 = 20.7
      - total tax = 20.7*1.5*1.5 = 46.575
      - brut part for science = 23*0.1 = 2.3
      - total for science = 2.3*1.5*1.5 = 5.175
      Even if I trucate each result before calculation I don't get it correct.

      Have I missed something?
      Nym
      "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)

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      • #18
        Nym, city improvements work with the base value, not accumulated.

        Instead of:
        - total tax = 20.7*1.5*1.5 = 46.575
        It is:
        - total tax = 20.7 +(20.7*0.5) + (20.7*0.5) = 41.4

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        • #19
          Originally posted by Jaybe
          Nym, city improvements work with the base value, not accumulated.

          Instead of:
          - total tax = 20.7*1.5*1.5 = 46.575
          It is:
          - total tax = 20.7 +(20.7*0.5) + (20.7*0.5) = 41.4
          OK. Thanks!
          Nym
          "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)

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          • #20
            Agathon

            I'm just wild guessing. Maybe you were sliding the wrong slider and had a citizen on scientist. You might have actually been buying entertainment.

            Russ
            Illegitimi Non Carborundum

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            • #21
              Talking about sliders, taxes and rush-building, here's another question:
              - Could anyone explain to me why the tax revenue lowers after you pay rush-built improvements in the turn that you do it? For example, let's imagine that I rush build a granary, and my previous income was +20. After rush-building, before finishing my turn, my income drops to +18, or +15.
              It doesn't bother me much because in the next turn it is back to normal, but it is a strange tweak in the game. Can someone explain it?

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              • #22
                pedrojedi,
                Two guesses: (1) You had Wall Street and your rush dropped you below 1000 gold; or (2) when you rush an improvement (or even a unit), you incurr maintenance costs before you actually get what you paid for.

                I hope it's (1), because (2) would be totally new to me, too.

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                • #23
                  Sorry, but (1) is not the case. Hehehe

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                  • #24
                    You will notice that the income is updated dynamically. If you disband units you are paying for, you will notice a 1 gpt / unit disbanded increase in your income. The same goes for city improvements. You will be paying for it next turn, so the system let's you know what next turn's income will be.

                    [edit: wait a minute...rushing doesn't mean it get's built that turn. ]

                    Forget what I just said, but it might have some kind of impact.
                    badams

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                    • #25
                      If you are pop rushing, you lose any gold from the citizen you killed.

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                      • #26
                        My same thought Dave.
                        ____________________________
                        "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                        "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                        ____________________________

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                        • #27
                          Originally posted by DaveMcW
                          If you are pop rushing, you lose any gold from the citizen you killed.
                          Good point!
                          But was he pop rushing?
                          Nym
                          "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)

                          Comment


                          • #28
                            No, I rush-built with cash. What really is strange is that the income does not change just the upkeep cost of the improvement/unit... usually is a lot more than that. And like I said, I does not bother me because in the next turn it's back to normal. I will note somethings down the next time I see this, but may take a while... Since now I'm in a game that is near the end, and I have Wall Street. The bothering thing happens before that.

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