An idea for a future civ game....
Primitive Tribal Regions that may revolt into whole new Civs or countries....
you can have the option of starting out with only certain ancient civs, and the world is filled with invisable 'regions' of primitive tribes that you conquer when you build upon them, but over time these ppls might break away from your empire?
i.e, you as the Romans build up in some distant land, only to find the locals who mingled in your cities decide they want independence, and all the cities in the designated region revolt and call themselves French and their new land France.
You could choose to join the Revolutionaries (i know, the idea has passed around before by others, i claim it not) and become the leader of the new french cities, or stay Roman and either try to crush the rebels or grant independence.
Than your cities on England (or another land mass/area on a random map) declare themselves independent as the English. You could choose again if you stayed Roman. Than say you become English, build up on a foreign continent, and find your cities there revolting and trying to become American.
Since the primitive tribes are region based, no extra string of succesors is needed for each civ. instead, a region would determine what the revolting ppl would call themselves. therefore, even chinese cities in the region of America would become american if China lost its hold on them. Or from Spain could come Canada, a region north of America.
Any cities of any civ in the region of Australia would become united as that one nation. Even if they were all from seperate civs. Thus the globe would change over the course of time and give you the player a more challenging game and a wider scope of covering history.
or, of course, you could turn regions off, and certain region civs into the game from the start. (i.e Americans, Canadians, Australians even)
some regions would only be regional tribes and non-playable.
regions would also be responsible for barbarians. the ethnic barbarian system would be changed so that, on the American region you'd find Native tribes - Sioux, Blackfoot, etc.
And also, city names would be regionalized, cities built on Canadian region would take up a Canadian name - i.e Quebec, Montreal, even if Japan built the city. You could say cities are given names based on the local culture.
Occupied regions still not independent automatically become independent after the United Nations is built.
what do you think?
another idea:
follow CTP2, do away with leaderheads. this will allow a good number of civs and new civs from regions into the game, and the choice of gender!
i feel inclined to have you vote on these ideas... though i also encourage discussion....
Primitive Tribal Regions that may revolt into whole new Civs or countries....
you can have the option of starting out with only certain ancient civs, and the world is filled with invisable 'regions' of primitive tribes that you conquer when you build upon them, but over time these ppls might break away from your empire?
i.e, you as the Romans build up in some distant land, only to find the locals who mingled in your cities decide they want independence, and all the cities in the designated region revolt and call themselves French and their new land France.
You could choose to join the Revolutionaries (i know, the idea has passed around before by others, i claim it not) and become the leader of the new french cities, or stay Roman and either try to crush the rebels or grant independence.
Than your cities on England (or another land mass/area on a random map) declare themselves independent as the English. You could choose again if you stayed Roman. Than say you become English, build up on a foreign continent, and find your cities there revolting and trying to become American.
Since the primitive tribes are region based, no extra string of succesors is needed for each civ. instead, a region would determine what the revolting ppl would call themselves. therefore, even chinese cities in the region of America would become american if China lost its hold on them. Or from Spain could come Canada, a region north of America.
Any cities of any civ in the region of Australia would become united as that one nation. Even if they were all from seperate civs. Thus the globe would change over the course of time and give you the player a more challenging game and a wider scope of covering history.
or, of course, you could turn regions off, and certain region civs into the game from the start. (i.e Americans, Canadians, Australians even)
some regions would only be regional tribes and non-playable.
regions would also be responsible for barbarians. the ethnic barbarian system would be changed so that, on the American region you'd find Native tribes - Sioux, Blackfoot, etc.
And also, city names would be regionalized, cities built on Canadian region would take up a Canadian name - i.e Quebec, Montreal, even if Japan built the city. You could say cities are given names based on the local culture.
Occupied regions still not independent automatically become independent after the United Nations is built.
what do you think?
another idea:
follow CTP2, do away with leaderheads. this will allow a good number of civs and new civs from regions into the game, and the choice of gender!
i feel inclined to have you vote on these ideas... though i also encourage discussion....






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