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  • How many cities does GS have?

    So - anybody got any guesses. I suspect they have been down there rexing like crazy - and nathan is very keen on an early granary.

    So we have - or had seven cities. Lego is probably a better barometer, although they apparently got a settler or two from goody huts. I will try and find out from vondrack.

    My guess is 10 or 12.

    The reason I ask is to have some idea of how many we have to take out before we seriously impair their industrial capacity.
    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

  • #2
    Well, I would say that taking half would definately "impair" their industrial base!

    But on a serious note, I understand your couriosity Beta.
    ____________________________
    "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
    "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
    ____________________________

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    • #3
      Originally posted by Wittlich
      Well, I would say that taking half would definately "impair" their industrial base!
      That is sort of the number I was figuring on too. I am trying to figure out how far we push our first rush - before we stop - catch our breath - and re-inforce and push on. Or does the first rush go as far and as fast as it can? No let up.

      I see two likely scenarios:

      1. we may catch the first couple of cities only moderately defended. GS may not have realized the magnitued of the attack. So we take out two or three - and then we will run into a counter-attack which would be the best way for them to counter immortals. Another good reason to have spearmen to 'soak' up the attack.

      2. they rush defenders to the front as soon as they get wind of this. This would be my preferred option. And is one of the ironic advantages of them having a couple turns notice to prepare. Catching a big chunk of their military in the first city - when we show up with 15 immortals on the mountain, will only be to our advantage. Only swordsmen will have an OK chance at counterattacking, and we should be able to take out whatever is left.

      For #2, I like the idea of landing a few units on the east coast, and an early movement by spearman and maybe one immortal into the mountains around Dissidentville. Those will be the first troops they will see - and with any luck they will chuckle to themselves and figure we did not bring enough weight to the affair. An early under-estimation on their part could mean a world of difference. No rushing of walls or units.

      It may also be a good reason to keep GoW in the background until the main immortal force hits them. Complete shock warfare. No longer Vox's feeble efforts at war, but a BIG force of Immortals supported by GoW.

      Like all plans, we will have to make some of this up as we go along.

      Guess this is turning into a bit of a strategy thread.
      Last edited by Beta; March 31, 2003, 22:15.
      Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

      Comment


      • #4
        True and I agree Beta but remember - The best laid plan only last as far as first contact with the enemy. So after our first "invasion/push," I concur, we'll have to adjust accordingly and "make-it-up" as we push further.
        ____________________________
        "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
        "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
        ____________________________

        Comment


        • #5
          Originally posted by BetaHound




          2. they rush defenders to the front as soon as they get wind of this. This would be my preferred option. And is one of the ironic advantages of them having a couple turns notice to prepare. Catching a big chunk of their military in the first city - when we show up with 15 immortals on the mountain, will only be to our advantage. Only swordsmen will have an OK chance at counterattacking, and we should be able to take out whatever is left.

          For #2, I like the idea of landing a few units on the east coast, and an early movement by spearman and maybe one immortal into the mountains around Dissidentville. Those will be the first troops they will see - and with any luck they will chuckle to themselves and figure we did not bring enough weight to the affair. An early under-estimation on their part could mean a world of difference. No rushing of walls or units.


          the way I see it is the longer they have to prepair for our assult the harder it will be. they know we have a strong Military compaired to them. So once they know we are coming, they aren't going to take us lightly. I don't think they will underestimate our force. they know we have been building up to (as far as they know now) go back onto BOB.
          "Do not honour the worthy, And the people will not compete. Do not value rare treasures, And people will not steal. Do not display what people want, And the people will not have their hearts confused. A sage governs this way: He empties peoples minds and fills their bellies. He weakens their wills and strengthens their bone. Keep the people always without knowledge and without desires, For then the clever will not dare act. Engage in no action and order will prevail."-Loazi "The Classic of The Way and Its Powers"

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          • #6
            This waiting has been making all of us uneasy, we are starting to second guess ourselves, when do we attack?
            Arg-ha Lardgoa

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            • #7
              Schedule posted later today.
              Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

              Comment


              • #8
                As long as we have enough units to provide defense to conquered cities and an attack force, plus enough Immortals in the attack force to continue to do serious damage to the enemy, then I say we push forward. I don't think we can plan much more than that because there are too many unknowns: number of cities, size of cities, layout of cities, terrain, location of resources, makeup of their military, etc.

                Of course, the unknown works for us to. They may or may not know we do not have horses. They know we will most likely attack with Immortals as that is our most powerful unit. They do not know how many we have or where they will be coming from (we need to take out those warriors while revealing only a small force). They do not know where the attack will come from. In their position I would guess the attack will come down the mountains since it does not affect the movement of the Immortals, provides more visibility, and provides protection. I would place a couple of chariots in the desert between the mountains. That would give them eyes to see what is coming down the mountains while maintaining a protective distance from the enemy. Once I know what and where, I would place spearmen in key positions in the mountains to either extract a heavy price to get through them or to force the invasion force off the mountains.

                So, how do we keep GS from seeing what is coming down the mountains before it is too late? This is where it would be nice to have some horsemen, either our own or from GoW/ND. They could be spotters on the sides of the mountain and could ride down into the flats to take out chariots that could be watching.

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                • #9
                  OK - my intel received today - see GS FA thread - indicates they have 10 or 11.
                  Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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                  • #10
                    Would there be any way to create a diversion...? Attack with a couple of Immortals and spears at one end of the empire and then bring the main force the next turn at the opposite end? This might catch them unbalanced and make the victory easier for us?

                    More to come later...

                    --Kon--
                    Get your science News at Konquest Online!

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                    • #11
                      Kon - Good idea but unfortunately no. When you see the screen shots you will understand why.

                      What the plan does involve are galleys going down each coast to stretch the defence and hopefully find some tragets of opportunity - such as an iron supply, a key road, or a weakly defended city.
                      Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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                      • #12
                        yes, this is not possible. We don't share a large enough boarder to make a diversion.
                        "Do not honour the worthy, And the people will not compete. Do not value rare treasures, And people will not steal. Do not display what people want, And the people will not have their hearts confused. A sage governs this way: He empties peoples minds and fills their bellies. He weakens their wills and strengthens their bone. Keep the people always without knowledge and without desires, For then the clever will not dare act. Engage in no action and order will prevail."-Loazi "The Classic of The Way and Its Powers"

                        Comment


                        • #13
                          Ok, thanks...

                          I think we must identify our main objectives when we will go to war (i.e. resource, city, havoc and destruction, etc...)

                          How far are we from D-day?
                          Get your science News at Konquest Online!

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                          • #14
                            I think our objectives should be:

                            1. Cities
                            2. Resources
                            3. General havoc and mayhem

                            EDIT: 4. Oh yea, and the assimilation (destruction) of GS

                            In that order.
                            ____________________________
                            "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                            "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                            ____________________________

                            Comment


                            • #15
                              1. Cities
                              2. Units
                              3. Iron


                              and I agree with Witt - the destruction of GS.
                              Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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