Most of our focus is on Foreign Affairs, city placement, and city production. We also need to keep an eye on the goal of this game, which is to win, to make sure our decisions will help us achieve victory. Here is a review of the victory conditions and what I think about each one as applied to this game.
Space Race
I win most of my SP games by Space Race. By being the tech leader with highly productive cities this is fairly easy. Also, by this point, the game has usually been a foregone conclusion and I just want to get it over with.
We are neither a tech leader nor have highly productive cities in the works. We will need to improve both areas and make sure we are still a world player in the Modern Times to have a chance at the Space Race.
Diplomacy
I have never won by Diplomacy, but then I have never setup a game that would make this victory easier to achieve. I usually play large maps with lots of civs. The more civs there are the harder it is to win by Diplomacy. To even have a chance at this you must build the UN, or be a dominant civ in either controlling territory or population.
A human player knows that voting for another civ means they lose. Any team that still has hopes of winning the game will vote for themselves or abstain to prevent a winner. The only way I see a Diplomatic victory occurring is if there are a couple of small hopeless civs still remaining that can be persuaded to vote for another civ. Possible, but not likely.
We are currently 6th in land area and population. We will need to make significant improvements in these areas or control the UN to have a chance at a Diplomatic victory.
Cultural Victory
There are two ways to win by culture: (1) A city with over 20,000 culture points or (2) a civ with over 100,000 culture points and twice the culture of the nearest rival. I have won by both methods. When I went over 20,000 in a city I had a great place for my capital. It had high growth and great production. I ended up building a lot of wonders there. When I won with 100,000 culture I had a large civ with lots of cities. Even in the highly corrupt cities I put in culture improvements (mostly by forests and rushing).
I do not think a Cultural Victory will happen in this game. The tech pace is moving too fast compared to city production and no wonders have been built. We are lagging behind in culture so I don't think this is even an option for us.
Score
Win by having the highest score when the game ends in the year 2050. I have never won by this method. I have always had the highest score when my games end but they never make it to 2050.
Given the fast tech pace of this game I don't think the game will last to 2050. Even if it did, we are currently last in score so we would have a lot of work to do to improve our position.
Conquest
Conquer the world. Be the last civ standing. Unless this is done early in the game it is more likely that a Domination victory will occur first.
Considering our weak military power I don't think this would be a good goal for us.
Domination
Control 66% of the worlds land mass in your borders. I am not sure if this includes coast and sea tiles as well since borders extend to them. The very first Civ3 game I played I won by Domination. It was rather sudden since I was not expecting it.
If the game last any time at all this is a lot more likely than Conquest. You only need to settle lands, not wipe out every civ.
This is achievable. We are currently last in territory so we will need to increase our growth rate and create a military that can defend our lands as well as acquire more once there is no more empty land to settle.
For this game I believe that victories by Culture and Score are out for everyone. Someone could try for Conquest but I doubt it will happen since Domination will likely occur first. A Diplomatic victory is possible but unlikely.
The way I see it, the two most likely victories for us or any other team is Space Race and Domination. The path to both victories is not that far apart. The main difference is timing. The Space Race requires you to be current in techs and have productive cities in the Modern era, but you can not lag too far behind and try to play catch-up at the last minute. Domination requires you to stay current in military techs and have productive cities that can support a strong military.
In the short term we need to stake a claim to a corner of Bob, settle North Estonia, and provide a military to fortify our claim to these lands. This will provide a basis for an improved research rate and increased production.
Space Race
I win most of my SP games by Space Race. By being the tech leader with highly productive cities this is fairly easy. Also, by this point, the game has usually been a foregone conclusion and I just want to get it over with.
We are neither a tech leader nor have highly productive cities in the works. We will need to improve both areas and make sure we are still a world player in the Modern Times to have a chance at the Space Race.
Diplomacy
I have never won by Diplomacy, but then I have never setup a game that would make this victory easier to achieve. I usually play large maps with lots of civs. The more civs there are the harder it is to win by Diplomacy. To even have a chance at this you must build the UN, or be a dominant civ in either controlling territory or population.
A human player knows that voting for another civ means they lose. Any team that still has hopes of winning the game will vote for themselves or abstain to prevent a winner. The only way I see a Diplomatic victory occurring is if there are a couple of small hopeless civs still remaining that can be persuaded to vote for another civ. Possible, but not likely.
We are currently 6th in land area and population. We will need to make significant improvements in these areas or control the UN to have a chance at a Diplomatic victory.
Cultural Victory
There are two ways to win by culture: (1) A city with over 20,000 culture points or (2) a civ with over 100,000 culture points and twice the culture of the nearest rival. I have won by both methods. When I went over 20,000 in a city I had a great place for my capital. It had high growth and great production. I ended up building a lot of wonders there. When I won with 100,000 culture I had a large civ with lots of cities. Even in the highly corrupt cities I put in culture improvements (mostly by forests and rushing).
I do not think a Cultural Victory will happen in this game. The tech pace is moving too fast compared to city production and no wonders have been built. We are lagging behind in culture so I don't think this is even an option for us.
Score
Win by having the highest score when the game ends in the year 2050. I have never won by this method. I have always had the highest score when my games end but they never make it to 2050.
Given the fast tech pace of this game I don't think the game will last to 2050. Even if it did, we are currently last in score so we would have a lot of work to do to improve our position.
Conquest
Conquer the world. Be the last civ standing. Unless this is done early in the game it is more likely that a Domination victory will occur first.
Considering our weak military power I don't think this would be a good goal for us.
Domination
Control 66% of the worlds land mass in your borders. I am not sure if this includes coast and sea tiles as well since borders extend to them. The very first Civ3 game I played I won by Domination. It was rather sudden since I was not expecting it.
If the game last any time at all this is a lot more likely than Conquest. You only need to settle lands, not wipe out every civ.
This is achievable. We are currently last in territory so we will need to increase our growth rate and create a military that can defend our lands as well as acquire more once there is no more empty land to settle.
For this game I believe that victories by Culture and Score are out for everyone. Someone could try for Conquest but I doubt it will happen since Domination will likely occur first. A Diplomatic victory is possible but unlikely.
The way I see it, the two most likely victories for us or any other team is Space Race and Domination. The path to both victories is not that far apart. The main difference is timing. The Space Race requires you to be current in techs and have productive cities in the Modern era, but you can not lag too far behind and try to play catch-up at the last minute. Domination requires you to stay current in military techs and have productive cities that can support a strong military.
In the short term we need to stake a claim to a corner of Bob, settle North Estonia, and provide a military to fortify our claim to these lands. This will provide a basis for an improved research rate and increased production.
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