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  • #16
    Beta wrote:
    I still say we need to pick sides now - as jon has suggested elsewhere - if we side with NeuD, we do Poly and try for the deal I have pitched to them.

    If it is not NeuD, then we switch to currency, sidle up with RP, and make the deals now.
    I guess I would like to go with Poly. Two reasons. You already are working on a deal with ND which should be quicker than starting a new deal. If we research Poly and the others have not completed their research yet we still have the option to research Monarchy after Poly. If we pick a different tech we will be back in this same situation later while we wait for the others to finish their research.

    RP makes the most sense as an ally, now that I think about it - as they are the furthest away.
    I think RP is closer than ND. We need to find out. Now that we have Map Making, should we start trading territory maps? Maybe at least we can trade old mini-maps so we can find out where all the civs are located.

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    • #17
      Originally posted by HarryH

      I think RP is closer than ND. We need to find out. Now that we have Map Making, should we start trading territory maps? Maybe at least we can trade old mini-maps so we can find out where all the civs are located.
      Nope - they aren't. We found this out on Sunday's chat with RP. it is in the chat log there somewhere if you can find it. It is long.

      The way it looks is that Lux was in the north - GoW is in the west, Neu D in the east, and RP in the south. RP is separated from ND and GoW by a jungle. GoW and NeuD are expanding into the old Lux territory - called Old Luxia.

      That geographic set-up was my basis for thinking that RP may be the 'safest' ally to make.
      Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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      • #18
        Are we planing to enter Old Luxia ourselves? If we are then I feel that we need to befriend ND, rather than RP. I would hate to face an unfriendly welcome as soon as we land on Borconia. (I think that is what it is called)
        If we do trade with them, could we make our payment per turn. This would further discourage then from attacking us.
        I need to see the map, and get a little more into the game before making any decisions. So take my comments with a grain of salt.
        "Do not honour the worthy, And the people will not compete. Do not value rare treasures, And people will not steal. Do not display what people want, And the people will not have their hearts confused. A sage governs this way: He empties peoples minds and fills their bellies. He weakens their wills and strengthens their bone. Keep the people always without knowledge and without desires, For then the clever will not dare act. Engage in no action and order will prevail."-Loazi "The Classic of The Way and Its Powers"

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        • #19
          probem woth the per turn is that it limits are tech speed if we suddenly decide to start learning something

          but it is sometihn got consider

          something for an analyst or advisor to run, perhaps?



          Jon Miller
          Jon Miller-
          I AM.CANADIAN
          GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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          • #20
            and I'm not keen on trading maps until we build up our military some more. No reason to give any potential enemies the proper direction to head with their galleys. They will have to do it the hard way.

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            • #21
              Beta wrote:
              That geographic set-up was my basis for thinking that RP may be the 'safest' ally to make.
              On the other hand, if RP is separated by jungle they may not be of much help if we did get into a war with ND or GoW.

              Jon wrote:
              probem woth the per turn is that it limits are tech speed if we suddenly decide to start learning something
              Per turn gold will not affect our tech research. The amount that can be directed to tech research is determined by how much commerce is generated by your cities. Per turn gold, in or out, is not used to determine the commerce directed to science. It only affects the bottom line of how much we gain or lose each turn. If you have a stash of gold you can run a sizeable deficit each turn without difficulty.

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              • #22
                Originally posted by Dissident
                and I'm not keen on trading maps until we build up our military some more. No reason to give any potential enemies the proper direction to head with their galleys. They will have to do it the hard way.
                Agreed!!
                Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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                • #23
                  Originally posted by mjmacy
                  Are we planing to enter Old Luxia ourselves? If we are then I feel that we need to befriend ND, rather than RP. I would hate to face an unfriendly welcome as soon as we land on Borconia. (I think that is what it is called)
                  If we do trade with them, could we make our payment per turn. This would further discourage then from attacking us.
                  I need to see the map, and get a little more into the game before making any decisions. So take my comments with a grain of salt.
                  The problem macy is that we may not be friends for long when we cross the strait. Their last correspondence on that was fairly clear. They want us to stay off the continent. When you see the maps, you will see why it makes sense for us to be there.

                  1. We do not have much expansion room. We have a strong defensive set-up - but it is tight.

                  2. Cities across the strait will actually be fairly close to the capitol and thus reasonably productive.

                  3. We stay a world 'player', as opposed to being relegated as a back-water nation.

                  (the last comments is more emotional than practical, but makes sense to some degree.)
                  Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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                  • #24
                    I agree full-heartedly with Beta's comments concerning expanding onto the "continent."....

                    EDIT: I moved my comment/concern to the "proper" ND FA Thread.
                    Last edited by Wittlich; March 11, 2003, 22:22.
                    ____________________________
                    "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                    "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                    ____________________________

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                    • #25
                      actually ND would be the logical ally

                      but if they are upset with us expanding accross the straight- that probably won't happen.

                      It is much more feasible to make allies with GS and RP.

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                      • #26
                        I agree that we should expand now. I think we will be able to hold the city we make, But I would like to see us building several cities. And If we make enemies with the ND this could be very difficult. It is not that hard to protect one city. However, it can get very difficult protecting two or three cities without a much bigger army than we have right now. Plus we would have to ferry troops across. I see no real threat from RP.
                        "Do not honour the worthy, And the people will not compete. Do not value rare treasures, And people will not steal. Do not display what people want, And the people will not have their hearts confused. A sage governs this way: He empties peoples minds and fills their bellies. He weakens their wills and strengthens their bone. Keep the people always without knowledge and without desires, For then the clever will not dare act. Engage in no action and order will prevail."-Loazi "The Classic of The Way and Its Powers"

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                        • #27
                          If it is not possible to make friends with them. then i say we tell them nothing continue with our plans and get more settlers across in a hurry. If they stumble upon one city they will try to put our expantion to a stop, and we may not get to build anymore. Hopefully we can get a few cities set up before they even know it. And when they find out we will be in a much better position. Still more dif. to defend but they would have less right to demand we leave. We could say we had a city hear for a long time. Possible claim before we were warned. Then they would have no legitamacy to ask us to leave.
                          "Do not honour the worthy, And the people will not compete. Do not value rare treasures, And people will not steal. Do not display what people want, And the people will not have their hearts confused. A sage governs this way: He empties peoples minds and fills their bellies. He weakens their wills and strengthens their bone. Keep the people always without knowledge and without desires, For then the clever will not dare act. Engage in no action and order will prevail."-Loazi "The Classic of The Way and Its Powers"

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                          • #28
                            This is a very ambitions plan. With a lot of risk. That go wrong if we are discovered too soon. But if it works it could have great possibilities.
                            "Do not honour the worthy, And the people will not compete. Do not value rare treasures, And people will not steal. Do not display what people want, And the people will not have their hearts confused. A sage governs this way: He empties peoples minds and fills their bellies. He weakens their wills and strengthens their bone. Keep the people always without knowledge and without desires, For then the clever will not dare act. Engage in no action and order will prevail."-Loazi "The Classic of The Way and Its Powers"

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