Based on my recent play with the Persians, which I have to admit, has been driven by our choice of civ, I have come to a conclusion which I would like to discuss. Eli and Flash clearly had a prefernce for this civ, and may have more experience with them, so I would be keen to hear their views.
My conclusion is simple - you get Immortals, and you get them early. Way before anyone has anything comparable. The best early defensive units are the hoplites - and unless Markos is playing the Greeks as a sleeper civ somewhere (and I'm sure word would have gotten out) we should only be facing units with a max defensive rating of 2 in the early game.
So - we get Immortals, and we get them early. So - the first civ we meet - we take them out. We have an enormous early game military advantage. We are clearly on an island-archipelago type geography - which from my experience has meant two things - two civs which meet vie for possession of land on narrow strips of geography - and secondly - other civs will have a hard time coming to an allies help in the early game.
Yes - it kicks in an early GA, but we will only have this advantage in the early game - we should take - well - advantage of it. I recommend rolling back the first civ we meet - then consolidating and see where we stand.
I would also suggest the previous idea of tech swapping - preferably with someone far away - if we can swing an early contact somehow.
Any thoughts?
PS - of course - all our initial foreign affairs contacts will be positive and sweet.
My conclusion is simple - you get Immortals, and you get them early. Way before anyone has anything comparable. The best early defensive units are the hoplites - and unless Markos is playing the Greeks as a sleeper civ somewhere (and I'm sure word would have gotten out) we should only be facing units with a max defensive rating of 2 in the early game.
So - we get Immortals, and we get them early. So - the first civ we meet - we take them out. We have an enormous early game military advantage. We are clearly on an island-archipelago type geography - which from my experience has meant two things - two civs which meet vie for possession of land on narrow strips of geography - and secondly - other civs will have a hard time coming to an allies help in the early game.
Yes - it kicks in an early GA, but we will only have this advantage in the early game - we should take - well - advantage of it. I recommend rolling back the first civ we meet - then consolidating and see where we stand.
I would also suggest the previous idea of tech swapping - preferably with someone far away - if we can swing an early contact somehow.
Any thoughts?
PS - of course - all our initial foreign affairs contacts will be positive and sweet.
Comment