hi to all vox controli team memebers.
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OK. Now we can get down to some serious discussions.
The civ - we gotta decide.
Any thoughts on game play folks - or do we just see what comes our way. We have presented an aggressive persona. Is that how we want to play?
Also - any views on what would be the best starting civ on a standard size map with 7-8 civs? Other than the Aztecs. Although I do like them for a fast start.
I think getting a good start is going to be key with human players. OR Maybe a fast start will amke you a target for the others. Maybe it is best to lay quietly in a corner - be peaceful and expand slowly. ie don't show up on anybody's radar screen for awhile.
Another thing I've been thinking about with human players - I always wish I could convince the AI to do this - with one or more allies we could reach agreement on researching techs. ie team A researches one tech, team B another - the agreement being to swap when done. Presto - you have doubled your tech research. With three civs in agreement, you could triple it. I expect with human opponents the old vassal strategy - of getting mega amounts of cash and tech from your opponents won't cut it. We should consider cultivating an early alliance and agreement with another team to this.
I also think hammering a civ, and then getting them to pay up, as per vassal strategy, may not work in many cases for other reasons. With humans running things I suspect the desire for revenge will overcome the desire for survival, and a civ would rather go down honourably to its demise.
I think early alliances are going to be the key. For example - with 3 civs on a continent, you better be part of that first alliance or you are toast.
Now, the civ. What do you think Jon. You've seen the chit chat on the other forum. I see Persia, the Celts, and yes, the Japanese in the running. Help me here guys - as I've said, I've never played them, but they always seem to be hanging in there and a pain in the butt in the games I've played.
Egypt is taken - and I don't think it is fair to come in late and ask for it. I can say that here, amongst friends. If you disagree, let me know.
And there is always the Vikings - expansionist to find them - and Berserkers to kill them. And it does start with a V.
I really believe militaristic will be a big plus in a match against humans. Why - better chance of leaders for construction of wonders. I expect all wonders will be built that way. Which would support an early agressive style with a militaristic civ and a better chance at leaders.
There - some early musings. What think thee, old noble team?Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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hmm, not having very many leaders I guess I could agree with you
I usually build the forbidden palace later in the game, when I have serious trouble with corruption
Jon MillerJon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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Yup - Jon's right. Leaders are the short cut to wonders. As I said earlier, I think with 7 (or is it 6) human opponents, there will be quite the race for the early wonders, in particular, the pyramids, and the great library, which, imo, are the ones you want.
Later - use a leader to build an army - and allow you to build the heroic epic. But the early wonder is way more valuable.
Any thoughts on the other points I have raised? C'mon. You guys have played the game.....?
Also - what about a civ????
I know - that Egyptian combo of industrious and religious is hard to beat. I still say militaristic in the human vs human forum is the way to go. Let's get some discussion going. We only have a day or two to 'publicly' declare a civ.
Jon - you had earlier drafted up a set of team governance rules/mechanics which looked good. Wondering if we should re-post your original note and agree to it and/or modify it as a working set of team rules.Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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OK - WE NEED TO DECIDE ON A CIV.
Given that we are quasi-democratic, I suggest we vote. Unless you have already declared for the team Jon, in which case I will go to my corner and be quiet.
So - three votes - but this time weighted. First choice gets 3 points, second 2, third 1. I'll go first. Just add in your votes and feel free to do the math and give a running score. But we have to do it today - I would think.
Another consideration - whether we want an Asian, European, or American civ. Presumably - like the real game - we will be neighbours with geographic partners. Remember - the Glory of War has chosen the Chinese - and I don't think we need the problems of having them as an early neighbour. It could be a pain.
My votes -
1. Celts 3 points
2. Vikings 2
3. Greeks 1Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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Sorry - my third choice should be Aztecs - one of the triple threat civs - religious, militaristic, and expansionsist - yes - because Jag Warriors have a movement of two and are available early on. Almost the same as scout - but can fight.
Celts - 3 points
Vikings - 2
Aztecs - 1Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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