Announcement

Collapse
No announcement yet.

Hello

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Hello

    hi to all vox controli team memebers.
    Kids, you tried your best and you failed miserably. The lesson is, never try. -Homer

  • #2
    Hi Flash. Is this our private forum?

    Can we finally start discussing strategy instead of all the window dressing stuff?
    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

    Comment


    • #3
      Wheehee! A private forum!
      "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

      Comment


      • #4
        yep this is it beta
        Kids, you tried your best and you failed miserably. The lesson is, never try. -Homer

        Comment


        • #5
          woohoo

          Jon Miller
          Jon Miller-
          I AM.CANADIAN
          GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

          Comment


          • #6
            OK. Now we can get down to some serious discussions.

            The civ - we gotta decide.

            Any thoughts on game play folks - or do we just see what comes our way. We have presented an aggressive persona. Is that how we want to play?

            Also - any views on what would be the best starting civ on a standard size map with 7-8 civs? Other than the Aztecs. Although I do like them for a fast start.

            I think getting a good start is going to be key with human players. OR Maybe a fast start will amke you a target for the others. Maybe it is best to lay quietly in a corner - be peaceful and expand slowly. ie don't show up on anybody's radar screen for awhile.

            Another thing I've been thinking about with human players - I always wish I could convince the AI to do this - with one or more allies we could reach agreement on researching techs. ie team A researches one tech, team B another - the agreement being to swap when done. Presto - you have doubled your tech research. With three civs in agreement, you could triple it. I expect with human opponents the old vassal strategy - of getting mega amounts of cash and tech from your opponents won't cut it. We should consider cultivating an early alliance and agreement with another team to this.

            I also think hammering a civ, and then getting them to pay up, as per vassal strategy, may not work in many cases for other reasons. With humans running things I suspect the desire for revenge will overcome the desire for survival, and a civ would rather go down honourably to its demise.

            I think early alliances are going to be the key. For example - with 3 civs on a continent, you better be part of that first alliance or you are toast.

            Now, the civ. What do you think Jon. You've seen the chit chat on the other forum. I see Persia, the Celts, and yes, the Japanese in the running. Help me here guys - as I've said, I've never played them, but they always seem to be hanging in there and a pain in the butt in the games I've played.

            Egypt is taken - and I don't think it is fair to come in late and ask for it. I can say that here, amongst friends. If you disagree, let me know.

            And there is always the Vikings - expansionist to find them - and Berserkers to kill them. And it does start with a V.

            I really believe militaristic will be a big plus in a match against humans. Why - better chance of leaders for construction of wonders. I expect all wonders will be built that way. Which would support an early agressive style with a militaristic civ and a better chance at leaders.

            There - some early musings. What think thee, old noble team?
            Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

            Comment


            • #7
              I have never been very good at getting leaders, so I don't know how useful they are

              JOn MIler
              Jon Miller-
              I AM.CANADIAN
              GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

              Comment


              • #8
                if we get a leader use it to build fp
                Kids, you tried your best and you failed miserably. The lesson is, never try. -Homer

                Comment


                • #9
                  fp?

                  and why not build in army first so it can get at least one victory and we can build armies?

                  Jon Miller
                  Jon Miller-
                  I AM.CANADIAN
                  GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                  Comment


                  • #10
                    forbidden place more important, use it to build infasturcure and get ahead in tech. Armys are useless in my opinon
                    Kids, you tried your best and you failed miserably. The lesson is, never try. -Homer

                    Comment


                    • #11
                      hmm, not having very many leaders I guess I could agree with you

                      I usually build the forbidden palace later in the game, when I have serious trouble with corruption

                      Jon Miller
                      Jon Miller-
                      I AM.CANADIAN
                      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                      Comment


                      • #12
                        I would think that a leader would be better used to win a wonder race (for a major wonder)

                        Jon Miller
                        Jon Miller-
                        I AM.CANADIAN
                        GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                        Comment


                        • #13
                          Yup - Jon's right. Leaders are the short cut to wonders. As I said earlier, I think with 7 (or is it 6) human opponents, there will be quite the race for the early wonders, in particular, the pyramids, and the great library, which, imo, are the ones you want.

                          Later - use a leader to build an army - and allow you to build the heroic epic. But the early wonder is way more valuable.

                          Any thoughts on the other points I have raised? C'mon. You guys have played the game.....?

                          Also - what about a civ????

                          I know - that Egyptian combo of industrious and religious is hard to beat. I still say militaristic in the human vs human forum is the way to go. Let's get some discussion going. We only have a day or two to 'publicly' declare a civ.

                          Jon - you had earlier drafted up a set of team governance rules/mechanics which looked good. Wondering if we should re-post your original note and agree to it and/or modify it as a working set of team rules.
                          Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                          Comment


                          • #14
                            OK - WE NEED TO DECIDE ON A CIV.

                            Given that we are quasi-democratic, I suggest we vote. Unless you have already declared for the team Jon, in which case I will go to my corner and be quiet.

                            So - three votes - but this time weighted. First choice gets 3 points, second 2, third 1. I'll go first. Just add in your votes and feel free to do the math and give a running score. But we have to do it today - I would think.

                            Another consideration - whether we want an Asian, European, or American civ. Presumably - like the real game - we will be neighbours with geographic partners. Remember - the Glory of War has chosen the Chinese - and I don't think we need the problems of having them as an early neighbour. It could be a pain.

                            My votes -

                            1. Celts 3 points

                            2. Vikings 2

                            3. Greeks 1
                            Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                            Comment


                            • #15
                              Sorry - my third choice should be Aztecs - one of the triple threat civs - religious, militaristic, and expansionsist - yes - because Jag Warriors have a movement of two and are available early on. Almost the same as scout - but can fight.

                              Celts - 3 points
                              Vikings - 2
                              Aztecs - 1
                              Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                              Comment

                              Working...
                              X